Sökning: "Game scenarios"

Visar resultat 16 - 20 av 111 uppsatser innehållade orden Game scenarios.

  1. 16. Powering up profits - Integrating Power Purchase Agreements and Battery Systems for Nordic Power Futures

    Master-uppsats, Lunds universitet/Institutionen för energivetenskaper

    Författare :William Thorwaldson; Ellen Jinglöv; [2023]
    Nyckelord :Power Purchase Agreements; Financial Power Trading; Battery Energy Storage Systems; Power Futures; Technology and Engineering;

    Sammanfattning : This master’s thesis aims to assess the profitability and the factors impacting the profitability of entering a short position in financial derivative contracts on the Nordic power market while procuring electricity through a pay-as-produced power purchase contract and on the day-ahead (DA) market, simultaneously the strategy utilizes a battery storage system to mitigate the effects of price spikes. The research adopted a mixed-method approach by combining quantitative analysis with qualitative findings. LÄS MER

  2. 17. Mixed reality for assembly processes programming and guiding with path optimisation

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Tino Sabu; [2023]
    Nyckelord :Mixed reality; Hololens 2; Unity; RobotStudio; Human Robot Collaboration; Path Finding; A Star algorithm;

    Sammanfattning : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. LÄS MER

  3. 18. Most efficient Inverse Kinematics algorithm for Quadruped models : Comparing FABRIK to CCD

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Matilda Richardsson; [2022]
    Nyckelord :Inverse Kinematics; FABRIK; CCD; Quadrupeds; Computer Graphics;

    Sammanfattning : This paper compares the two heuristic inverse kinematics methods: Forward And Backward Reaching Inverse Kinematics (FABRIK) and Cyclic Coordinate Descent (CCD) in the use cases concerning quadruped models. Unoptimised versions of the two algorithms were implemented into a game engine and evaluated on a quadruped model. LÄS MER

  4. 19. Visual Attention and Reaction Times in FPS Games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Jacob Behm; [2022]
    Nyckelord :Visual Attention; Visual Cues; First-Person Shooter; Video Games; Game Design;

    Sammanfattning : Visual cues are a technique used for the purposes of guiding a viewer towards points of interest. Most commonly this is done with the use of color and contrast to make objects stick out more from its environment. Within the context of video games, visual cues are implemented to guide player actions in otherwise complex scenarios. LÄS MER

  5. 20. The consequence of running solo : How defecting from climate collaboration impacts the global temperature and damage to GDP

    Master-uppsats, Uppsala universitet/Nationalekonomiska institutionen

    Författare :Olivia Dyvling; [2022]
    Nyckelord :Climate change; COP26; DGE; Two Regions;

    Sammanfattning : It is widely known that we can expect great damage to our world and economy because of climate change. It is human activities, and their emissions that has led us to where we are. LÄS MER