Sökning: "Game scenarios"

Visar resultat 11 - 15 av 111 uppsatser innehållade orden Game scenarios.

  1. 11. Remembering how to walk - Using Active Dendrite Networks to Drive Physical Animations

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för fysik

    Författare :Klas Henriksson; [2023]
    Nyckelord :reinforcement learning; deep learning; physical animation; deep reinforcement learning; multi-task learning; multi-task reinforcement learning; machine learning; neural networks;

    Sammanfattning : Creating embodied agents capable of performing a wide range of tasks in different types of environments has been a longstanding challenge in deep reinforcement learning. A novel network architecture introduced in 2021 called the Active Dendrite Network [A. Iyer et al. LÄS MER

  2. 12. Topologica linteractions in a multi-layered flocking system

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Malin Liedholm; [2023]
    Nyckelord :Flock simulation; Topological interaction; Multi-layered flocking system; knearest neighbour; Boids; Unity3D; Flocksimulering; Topologisk interaktion; Flerskiktigt flockningssystem; knärmaste granne; Boids; Unity3D;

    Sammanfattning : With the multi-layered flocking system it is possible to simulate flocks that contain different types of agents that can be of various different sizes (variations in bounding radius and height). In the original implementation, the multi-layered flocking system uses a metric distance to find the nearest-neighbours of agents. LÄS MER

  3. 13. Developing Machine Learning-based Recommender System on Movie Genres Using KNN

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Anthony Ezeh; [2023]
    Nyckelord :: Movie Recommender System; Machine Learning; Content-based Filtering; Collaborative Filtering; KNN Algorithms; Classification Algorithm;

    Sammanfattning : With an overwhelming number of movies available globally, it can be a daunting task for users to find movies that cater to their individual preferences. The vast selection can often leave people feeling overwhelmed, making it challenging to pick a suitable movie. LÄS MER

  4. 14. The impact of in-vehicle screen notifications on the driver : The relationship between various personality traits and cognitive load levels in in-vehicle screen notifications

    Magister-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Oleg Nasov; Tirumala Krishna Mohan Gudimalla; [2023]
    Nyckelord :Notifications; Personality traits; Infotainment screen; In-vehicle screen; FFM; Cognitive load; Distraction; User Characteristics;

    Sammanfattning : These days, everything revolves around technology, and we have instantaneous access to all information. To stay up to date on current events, we get notifications on our smart devices when relevant articles or messages become available. LÄS MER

  5. 15. Moving in the dark : Mathematics of complex pedestrian flows

    Magister-uppsats, Karlstads universitet/Fakulteten för hälsa, natur- och teknikvetenskap (from 2013)

    Författare :Meghashyam Veluvali; [2023]
    Nyckelord :Mathematical modelling of pedestrian dynamics; stochastic systems; evacuation time; random walk method; parabolic equation; finite difference method;

    Sammanfattning : The field of mathematical modelling for pedestrian dynamics has attracted significant scientific attention, with various models proposed from perspectives such as kinetic theory, statistical mechanics, game theory and partial differential equations. Often such investigations are seen as being a part of a new branch of study in the domain of applied physics, called sociophysics. LÄS MER