Avancerad sökning
Hittade 3 uppsatser som matchar ovanstående sökkriterier.
1. AI-Assisted Authorship
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Writing is a notoriously time-consuming and challenging activity that is difficult to avoid during the development of a game, and the steady increase in complexity behind producing games is putting pressure on the industry to cut unnecessary costs and streamline processes. With recent breakthroughs in Neural Network research the capabilities of causal language models like the GPT models made by OpenAI have reached a level where they could be used to assist with creative assignments that previously only could be done to an acceptable level of quality by a human writer. LÄS MER
2. Mixed-initiative Puzzle Design Tool for Everyone Must Die
Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : The application of PCG to generate puzzles offers great value since their replayability is severely limited, requiring any game that employs them to produce many different puzzles. In this paper we propose a modified version of the progressive content generation approach to function as a mixed-initiative system, to create puzzles for the novel partially physics-based game \textit{Everyone Must Die}. LÄS MER
3. Kartläggning av ett tvärvetenskapligt forskningsproblem : en studie av forskningsproduktionen inom OCD med hjälp av bibliometri
Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : Bibliometrics is an important tool for researchers within the field of library and information science. Most studies that use bibliometrics to study interdisciplinarity have either been evaluations or have taken the perspective of a single discipline. LÄS MER