Sökning: "Search-Based PCG"
Hittade 2 uppsatser innehållade orden Search-Based PCG.
1. A Comparative Study of Representations for Procedurally Generated Structures in Games
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : In this paper we have compared and evaluated two different representations used in search based procedural content generation (PCG). The comparison was based on the differences in performance, quality of the generated content and the complexity of the final artifacts. LÄS MER
2. Procedural Generation of Levels with Controllable Difficulty for a Platform Game Using a Genetic Algorithm
Master-uppsats, Linköpings universitet/Interaktiva och kognitiva systemSammanfattning : This thesis describes the implementation and evaluation of a genetic algorithm (GA) for procedurally generating levels with controllable difficulty for a motion-based 2D platform game. Manually creating content can be time-consuming, and it may be desirable to automate this process with an algorithm, using Procedural Content Generation (PCG). LÄS MER