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Visar resultat 21 - 25 av 4164 uppsatser som matchar ovanstående sökkriterier.

  1. 21. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  2. 22. A Comparative Investigation of Classical Random and Quantum Walks in Terms of Algorithms, Implementation, and Characteristics

    Master-uppsats, KTH/Skolan för teknikvetenskap (SCI)

    Författare :Naoki Moriya; [2024]
    Nyckelord :Qunatum computing; quantum walk;

    Sammanfattning : In recent years, there has been a significant development in high performance computing, driven by advances in hardware and software technology. The performance of the computers to the present has improved in accordance with Moore’s law, on the other hand, it seems to be reaching the limits in the near future. LÄS MER

  3. 23. Creating a Dependency Management DevBot to Improve DeveloperWorkflows

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Michalis Kaili; Fredrik Ullman; [2023-12-04]
    Nyckelord :Development Bot; Design Science Research; DevBot Frameworks;

    Sammanfattning : Software Development Bots (DevBots) are automated tools that handle tasks in a software development setting, often used to simplify daily routines. Research within the field evaluates the use of DevBots but most focus on hard quantitative metrics (commits and pull requests) and only a few qualitative metrics such as how satisfied the developer is with the new DevBot and what frameworks could be used to build it. LÄS MER

  4. 24. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Nicke Carlsson; Carl Månsson; [2023-09-27]
    Nyckelord :Virtual reality; extended reality; mixed reality; tactical training; simulation; combat; medical; treatment; tccc; unreal engine;

    Sammanfattning : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. LÄS MER

  5. 25. A Case Study on the Limitations of Automated Duplicate Bug Report Detection

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Malte Götharsson; Karl Stahre; [2023-09-26]
    Nyckelord :;

    Sammanfattning : Identifying duplicate bug reports is crucial in software development as it helps streamline the debugging process, reduce redundancy, and enhance overall efficiency. By addressing the challenges associated with existing automated techniques and leveraging testers’ expertise, the tool proposed in this study aims to improve the accuracy of duplicate detection, saving valuable time and resources while ensuring that potential duplicates are not overlooked. LÄS MER