Sökning: "Sounds in games"

Visar resultat 1 - 5 av 41 uppsatser innehållade orden Sounds in games.

  1. 1. Uncanny Sound Design : How can voices in horror media be designed to sound uncanny, and are these effects perceived as being associated with fear?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Rasmus Wikström; [2023]
    Nyckelord :Uncanny Valley; Sound Design; Sound Engineering; Fear; Scary Games;

    Sammanfattning : Emotions of fear have long been the driving factor towards the appeal of the horror genre. Since beingpopularised in mothern years due to the ever growing development of technology, the Uncanny Valley hasfound its way into the horror genre. LÄS MER

  2. 2. Do Players Perceive Emotional Content in Ambiances in Games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Arvid Carlsson; [2023]
    Nyckelord :Sound Engineer; Sound Design; Games; Emotions; Ambiance;

    Sammanfattning : Ambience or ambient sound is normally defined as the background sounds that are used to create a sense of atmosphere. This paper is about players, and if they perceive emotional content in ambiences in games. LÄS MER

  3. 3. Digital Differences within Cultural Cornerstones : A Case Study of the Digital Tools and Implementations at the Museum of Ethnography in Stockholm

    Magister-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Wilma Enström; [2023]
    Nyckelord :Digital Humanities; New museology; Digital tools; Digital implementations; Sweden; Cultural heritage museums; Museum visitors; Educational games; Museum employees;

    Sammanfattning : This thesis presents a case study conducted at the Museum of Ethnography in Stockholm, focusing on the digital tools and implementations within the exhibitions of the museum. It aims to explore the perspectives and interactions on digital tools and implementations of both museum employees, and visitors, examining the potential discrepancies that may arise. LÄS MER

  4. 4. Examining the role of soundscapes for player experience : A Case Study of Darkwood

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Sam Aziminejad; Alexander Agfemalm; [2023]
    Nyckelord :;

    Sammanfattning : This study is about audio design in horror games, by looking at the horror game Darkwood. Its goal is to answer the questions on how the soundscape of Darkwood affects player experience, what sounds Darkwood utilizes, and what emotional registers it evokes. LÄS MER

  5. 5. AKUSTISK MIMIKRY I SKRÄCKSPEL : Hur ljudblandning påverkar spelarens känslomässiga upplevelse

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Leonard Cronholm; André Johansson; [2023]
    Nyckelord :ambiens; science-fiction; rädsla; stress; akustisk mimikry;

    Sammanfattning : Studien som följer har som mål att undersöka ljuddesignskonceptet beskrivet här som akustisk mimikry. Det rör sig om en mixningsprocess där ljud som vid första anblick ses som orelaterade till varandra kan mixas ihop för att framhäva olika känslointryck. LÄS MER