Sökning: "audio mostly games"

Hittade 3 uppsatser innehållade orden audio mostly games.

  1. 1. Live Commenting of Football Games Using Machine Learning and Natural Language Generation

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Marcus Grönvall; [2020]
    Nyckelord :Live; Commenting; Football; Machine Learning; ML; Natural Language Generation; NLG; Convolutional Neural Network; CNN; Data-to-Text Generation; Spectrogram; Mel-Frequency Cepstral Coefficients; MFCC; Hard Negative Mining; Spiideo; Mathematics and Statistics;

    Sammanfattning : In this degree project, automatic live comments of the events in a football game are generated in text format. The events are detected using machine learning, where CNNs are fit using audio recordings and player positions of games. Suitable features are extracted, where several models are fit to detect different types of events. LÄS MER

  2. 2. Integrating Audio in the Isometric Game

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för planering och mediedesign

    Författare :Claire Harrop; [2013]
    Nyckelord :Isometric; Attenuation; Perspective; Three dimensional;

    Sammanfattning : This study is about audio design for the isometric perspective computer game. Many games have an isometric perspective also known as a top-down perspective. Audio plays a large part in modern computers games. LÄS MER

  3. 3. Identifying and testing success factors for brand extensions in the Video Game Industry : The differences between segments of players and a model for predicting success in the Tomb Raider Series

    Master-uppsats, IHH, Företagsekonomi

    Författare :Jeronimo Ruiz Victoria; Arne Samuel Löffler; [2012]
    Nyckelord :brand extension; video games; tomb raider; marketing;

    Sammanfattning : Background Brand managers often use brand extension as a “lower” risk alternative when introducing new products. A lot of research has been conducted about brand extensions but mostly focusing on fast moving consumer goods, therefore ignoring the impact that this strategy carries on experience goods and more precisely, the video game industry. LÄS MER