Sökning: "beräkningsgeometri"

Hittade 2 uppsatser innehållade ordet beräkningsgeometri.

  1. 1. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Noah Tell; [2023]
    Nyckelord :Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Sammanfattning : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. LÄS MER

  2. 2. Provinsgenerering med postprocess

    Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Författare :Haimen Aldabbagh; [2014]
    Nyckelord :algorithm implementation; computational geometry; digital cartography; efficiency; post-processing; algoritmimplementation; beräkningsgeometri; digital kartografi; effektivitet; postprocess;

    Sammanfattning : This bachelor's thesis is a part of a larger project carried out at Paradox Interactive. The project aims to improve a map generator for the strategy game Europa Universalis IV. This work addresses the creation and implementation of a province generator that divides a pregenerated landscape in provinces. LÄS MER