Sökning: "casual users"

Visar resultat 1 - 5 av 17 uppsatser innehållade orden casual users.

  1. 1. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  2. 2. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Alexander Kokkonen; Josef Holmlund; [2023]
    Nyckelord :Cloud gaming; Technology acceptance; subscription marketing; perceived value; perceived ease of use; consumer motivations; hard-core gamer; casual gamer; non-gamer;

    Sammanfattning : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. LÄS MER

  3. 3. Förväntningar på SSBI – slutanvändarnas perspektiv : Identifiering av slutanvändarnas förväntningar på SSBI

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Martin Pedersen; [2022]
    Nyckelord :BI; Business Intelligence; Self-Service Business Intelligence; SSBI; BI; Business Intelligence; Self-Service Business Intelligence; SSBI;

    Sammanfattning : I dagens konkurrensutsatta miljö där organisationer verkar i, behöver organisationer fatta databaserade beslut snarare än beslut baserat på magkänsla. Detta med syfte att ta rätt beslut, vid rätt tillfälle. LÄS MER

  4. 4. Gamification in Disc Golf : Using Gamification to Improve Disc Golf User Experience

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Johannes Baeckman; [2022]
    Nyckelord :;

    Sammanfattning : Gamification is at its core a way to make a serious task more fun. This paper examines the potential use of gamification within the sport of disc golf and tries to determine whether a gamified variant of the sport can increase fun and improve the disc golf user experience. LÄS MER

  5. 5. Maximizing Positive User Experience at a career-coaching program – A focus on the perspective of Universal Design

    Master-uppsats, Lunds universitet/Avdelningen för etnologi

    Författare :Yin Hay Wong; [2021]
    Nyckelord :Universal Design; User Experience; Equality; Equitable access; Inclusion; Career; Career-coaching; Ethnography; Cultural Sciences;

    Sammanfattning : Universal Design is a design principle that has been in recent years gaining growing prevalence in the design of physical and social environments and product innovation. Universal Design is referred to as the process of creating products, services, and environments for people with a wide range of (dis)abilities and other characteristics, without special adaptation ‘to the greatest extent possible. LÄS MER