Sökning: "gameplay design patterns"

Visar resultat 11 - 15 av 19 uppsatser innehållade orden gameplay design patterns.

  1. 11. Mixed-Initiative Procedural Generation of Dungeons Using Game Design Patterns

    Magister-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Alexander Baldwin; Johan Holmberg; [2017]
    Nyckelord :genetic algorithms; game design patterns; procedural content generation; mixed initiative;

    Sammanfattning : Procedural content generation (PCG) can be a useful tool for aiding creativityand efficiency in the process of designing game levels. Mixed-initiative level genera-tion tools where a designer and an algorithm collaborate to iteratively generate gamelevels have been used for this purpose – taking advantage of the combination of com-putational efficiency and human intuition and creativity. LÄS MER

  2. 12. Fourth Wall Manipulation in Digital Games and its Impact on the Gameplay Experience

    Kandidat-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Alex Bräysy; Axel Arkö; [2017]
    Nyckelord :Fourth Wall; Gameplay Experience; Immersion; Engagement; Digital Games; Development-led Research; Qualitative Study; Fjärde Väggen; Spelupplevelse; Immersion; Engagemang; Digitala Spel; Utvecklingsled Forskning; Kvalitativ Studie;

    Sammanfattning : This thesis explores how manipulation of the fourth wall can affect players’ Gameplay Experience in digital games, due to the lack of any significant research regarding the matter. In preparation of the study, multiple commercially released digital games with instances of fourth wall manipulation were analysed. LÄS MER

  3. 13. UniRx and Unity 5 : Working with C# and object-oriented reactive programming

    M1-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johannes Westberg; [2017]
    Nyckelord :reactive programming; reactive-functional programming; game programming; gameplay programming; object-oriented reactive programming; programming patterns; function composition; UniRx; Unity 5;

    Sammanfattning : Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. LÄS MER

  4. 14. Improving HSL Recognition Skills with a Color Game

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Alexandre Andrieux; [2016]
    Nyckelord :HSL; Hue; E-Learning; Color Distance; Streamgraph; Hue Learning Curve; Color Matching;

    Sammanfattning : Improving color matching skills requires a specifically designed interface as much as well-calculated feedback on the underlying color model. This thesis relates to the production of a game for learning HSL and elaborates on learning patterns with regard to hue and game progression. LÄS MER

  5. 15. Gamification - digital design för att motiveralärande.

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Sara Hammarström; Jonne Wikberg; [2015]
    Nyckelord :Gamification; Self-determination theory; Learning management system; designmönster; design pattern; blended learning; motivation;

    Sammanfattning : Blended learning blir allt vanligare inom högskoleutbildningar och majoriteten av kurser äridag kopplade till onlineportaler. För att enkelt kombinera klassrumsundervisning medonline learning används olika learning management system (LMS). LÄS MER