Sökning: "gameplay programming"

Visar resultat 1 - 5 av 8 uppsatser innehållade orden gameplay programming.

  1. 1. MTG-kortsprissättning: en regressionsanalys för att bestämma nyckelfaktorer för kortpriser

    Kandidat-uppsats, KTH/Matematisk statistik

    Författare :Adam Michael; [2023]
    Nyckelord :Regression analysis; applied mathematics; MTG; Industrial engineering and management; Lasso regression; Least squares method; Regressionsanalys; Tillämpad matematik; MTG; Industriell Ekonomi; Lasso regression; Minstakvadratmetoden;

    Sammanfattning : Genom att analysera kortegenskaperna hos Magic the Gathering-kort harmodeller tagits fram för att bestämma deras inverkan på kortpriset. Tidigarestudier har inte fokuserat på spel-egenskaperna, vilket är vad som särskiljer dettaarbete från tidigare forskning. LÄS MER

  2. 2. Attempting to diffract in-game factions : An analysis of the lack of innovation regarding conflict-driven coalitions.

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Kevin Sürek; Daniel Taxén; [2018]
    Nyckelord :Diffraction; faction; heuristic; bottleneck; functionality; critical design;

    Sammanfattning : This Bachelor thesis reviews the concept of non-innovative faction groups in digital games and the cause and effect of such systems. The paper goes into detail on what diffractions are available to developers when creating a faction driven game. It also illuminates the need to be aware of consequences of small details in a big picture. LÄS MER

  3. 3. UniRx and Unity 5 : Working with C# and object-oriented reactive programming

    M1-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johannes Westberg; [2017]
    Nyckelord :reactive programming; reactive-functional programming; game programming; gameplay programming; object-oriented reactive programming; programming patterns; function composition; UniRx; Unity 5;

    Sammanfattning : Gameplay programming is vital for video game development and benefits from good tools and techniques. However, techniques are still used in the industry that involves describing how the computer operates. Reactive programming is a way to describe eventful and stateful computer programs declaratively, focusing on what the program should accomplish. LÄS MER

  4. 4. How does the digitalization of atable top game affect gameplay? : How the technical aspects of theimplementation can affect the game and thegameplay

    Kandidat-uppsats, Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Författare :Mattias Ekström; Dimitris Thanasis; [2014]
    Nyckelord :Chess; Digitalization; Interviews; Rules; Immersion; Schack; Digitalisering; Intervjuer; Regler; inlevelse;

    Sammanfattning : The goal of this study is to research how the digitalization of a table top gameaffects the game and its gameplay. We are researching this by first havingparticipants play chess, and online chess, and the interviewing them about theirexperiences with the both games. The main effects of digitalization are inputcontrols. LÄS MER

  5. 5. Component-Based Entity Systems : Modular Object Construction and High Performance Gameplay

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Olof Wallentin; [2014]
    Nyckelord :Programming; game object; entity; C ; component; game design.;

    Sammanfattning : This bachelor thesis examines design implementation and differences between game entity systems, with a focus on a component-based structure. How each will affect the other will be discussed from both a technical and design point of view, including possible drawbacks or advantages regarding game design iteration and performance. LÄS MER