Sökning: "gameplay design patterns"

Visar resultat 6 - 10 av 19 uppsatser innehållade orden gameplay design patterns.

  1. 6. The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Marek Cernák; Lianoudakis Orestis; [2021-03-03]
    Nyckelord :stealth gameplay; games research; AI; NPC; autonomous agents; personality modeling; thesis;

    Sammanfattning : Computer games using stealth situations for defining their gameplay often rely on modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable behaviour patterns of the in-game agents in order to facilitate the means of devising strategies used by players to finish the game levels. LÄS MER

  2. 7. Evaluation of Procedural Content Generators for Two-Dimensional Top-Down Dungeon Levels

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :David Naußed; Ruta Sapokaite; [2021]
    Nyckelord :Procedural content generation; dungeons; game design; level design; level evaluation;

    Sammanfattning : This research evaluates two-dimensional top-down dungeon generated levels regarding fundamental and micro dungeon design patterns. Additionally, it investigates the meaningfulness of the evaluation results in terms of accessibility to level designers and similar. LÄS MER

  3. 8. Laser Lunacy! A Collaborative and Co-located Multiplayer Game Developing a Tool for Children to Practice Collaboration

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :JOAKIM AGNEMYR; ALEXANDRA GARRIDO JAQUE; CARL MÅNSSON; ANTON OLSSON; PAULINA PALMBERG; SPONDON SIDDIQUI; [2020-10-30]
    Nyckelord :collaboration; collaborative games for children; cooperative learning; gameplay design patterns; social and emotional learning; gameplay design for children; co-located games;

    Sammanfattning : The development and spread of digital platforms have led to many new phenomena. Many of them positive, but many of them also negative. One such negative phenomenon is the increasing amount of time that children spend on platforms such as computers, tablets, and smartphones. LÄS MER

  4. 9. Visualization in games: How is health and health-changes visualized in games? : An analysis of game graphics in current games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Jonathan Karlén; Oscar Sandell; [2020]
    Nyckelord :Video game graphics; visuals; recent games; game design; content analysis; Videospel spelgrafik; grafik; nutida spel; speldesign; innehållsanalys;

    Sammanfattning : The following study investigates how recent games (2014 - 2018) visualize health and health changes, with a focus on the player character’s health, the player character taking damage and the graphical user interface (GUI). 50 games were coded via gameplay videos on YouTube and then analysed. LÄS MER

  5. 10. In what ways do game design students perceive microtransactions in free-to-play online PC games?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jakub Wolfram; Rebecka Näsberg; [2019]
    Nyckelord :Cosmetics; dark design; dark patterns; freemium; free-to-play games; gaming community; in-game items; loot boxes; microtransactions; online PC games; pay-to-win; surprise mechanics; video games; virtual currencies;

    Sammanfattning : In recent years, microtransactions have become a norm for monetization and a standardbusiness model in free-to-play games. This is something that affects multiple individuals andhas caused quite a stir among players. LÄS MER