Avancerad sökning

Hittade 3 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Generating corpora of semantic graphs based on graph extension grammar

    Kandidat-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Eric Andersson; [2023]
    Nyckelord :;

    Sammanfattning : This thesis introduces the tool Lovelace which is used to generate corpora of semantic graphs to investigate which functionalities and design- as well as implementation aspects are important in a corpus generator. Lovelace uses the graph grammar formalism graph extension grammar (GEG) to generate these corpora. LÄS MER

  2. 2. Settlement Generation in Minecraft

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Marcus Fridh; Fredrik Sy; [2020]
    Nyckelord :Minecraft; PCG; Graph Grammar; GDMC; Settlement Generation; Constructive Generation;

    Sammanfattning : This paper explores graph grammar and constructive solutions for settlement generation in Minecraft. It uses graph grammar to flatten parts of the surface in order to increase the space for the buildings. LÄS MER

  3. 3. A Graph-Based Approach to Procedural Terrain

    Kandidat-uppsats, KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Författare :Vidak Mijailovic; [2015]
    Nyckelord :Terrain; real-time computer graphics; digital-cartography; graph-grammar; Perlin noise; diamond-square; Terräng; realtid datorgrafik; digital-kartografi; graf-grammatik; Perlin noise; diamond-square;

    Sammanfattning : Procedural terrain generation is a field that handles procedural, not by hand, generated realistic looking terrain for use in simulations, video games, movie special effects or art. It allows for creation of vast and far more detailed terrain than humans can create by hand. In this paper a new method for procedural terrain generation is presented. LÄS MER