Sökning: "level-of-detail in 3d"

Visar resultat 11 - 15 av 47 uppsatser innehållade orden level-of-detail in 3d.

  1. 11. Simuleringar i planeringsprocessen med 3D-stadsmodeller

    Master-uppsats, Lunds universitet/Lantmäteri (CI); Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Författare :Emelie Ulin; [2021]
    Nyckelord :3D-stadsmodeller; CityGML; planeringsprocessen; simuleringar; dagsljus; buller; Technology and Engineering; Earth and Environmental Sciences;

    Sammanfattning : In Sweden, the urban planning process plays an important part of developing sustainable cities. Therefore, it is regulated by multiple requirements to ensure that nothing is built in areas where people may be negatively affected. LÄS MER

  2. 12. Physically-Based Animation of Fire for Android

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :FREDRIK ALBERS; KARL ANDERSSON; ANTON FORSBERG; LOVISA GRAHN; DANIEL OLSSON; AXEL SVENSSON; [2020-10-29]
    Nyckelord :Fire simulation; Fire simulation Android; Fluid dynamics Android; Wavelet Turbulence; Simulation GPU; Fire simulation 3D;

    Sammanfattning : Animation of fire and fluids has been around for at least 20 years in the field of computer graphics. These animations have over the years progressed into real-time simulations running on the GPU and further refined, thanks to modifications such as vorticity and wavelet turbulence, adding higher visual detail. LÄS MER

  3. 13. Procedural Generation of Modern 3D Cities

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Theodor Angergård; Marcus Ansamaa; Alexander Arvidsson; Jacob Eriksson; Anton Håkansson; Viktor Truvé; [2020-10-29]
    Nyckelord :;

    Sammanfattning : This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with computer graphics theory to generate digital 3D cities suitable for use in media such as games, movies, and advertisements. This research was conducted to discover ways to alleviate the otherwise time-consuming process of manually modeling such cities. LÄS MER

  4. 14. Comparing Perception of Animated Imposters and 3D Models

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oliver Eriksson; William Lindblom; [2020]
    Nyckelord :Imposters; Rendering; Crowd rendering; Perception; Imposters; Rendering; Rendering av folkmassor; Iaktagelseförmåga;

    Sammanfattning : In modern 3D games and movies, large character crowds are commonly rendered which can be expensive with regard to rendering times. As character complexity increases, so does the need for optimizations. Level of Detail (LOD) techniques are used to optimize rendering by reducing geometric complexity in a scene. LÄS MER

  5. 15. Fallstudie av fastighetsförvaltningens digitalisering och användande av byggnadsmodeller

    Kandidat-uppsats, Lunds universitet/Avdelningen för Installations- och klimatiseringslära; Lunds universitet/Avdelningen för Byggnadsfysik; Lunds universitet/Institutionen för bygg- och miljöteknologi; Lunds universitet/Institutionen för byggvetenskaper

    Författare :Billy Johansson; David Wiklander; [2020]
    Nyckelord :BIM fastighetsförvaltning; Digitalisering byggbranschen; BIM nytta; Digitalisering fastighetsförvaltning; Fastighetsförvaltning effektivisering; Technology and Engineering;

    Sammanfattning : Since the end of the 20th century, society has gradually moved towards an information society where the use of the internet and the management of information has grown to become more important. While discussing digitization in the construction industry, BIM is oftentimes mentioned. LÄS MER