Sökning: "level-of-detail in 3d"
Visar resultat 21 - 25 av 47 uppsatser innehållade orden level-of-detail in 3d.
21. Detailed Procedurally Generated Buildings
Master-uppsats, Linköpings universitet/InformationskodningSammanfattning : With the increasing size of 3D environments manual modelling becomes a more and more difficult task to perform, while retaining variety in the assets. The use of procedural generation is a well-established procedure within the field today. LÄS MER
22. Image Quality-Driven Level of Detail Selection on a Triangle Budget
Kandidat-uppsats,Sammanfattning : Background. Level of detail is an optimization technique used by several modern games. The level of detail systems uses simplified triangular meshes to determine the optimal combinations of 3D-models to use in order to meet a user-defined criterion for achieving fast performance. LÄS MER
23. Automatic Clustering of 3D Objects for Hierarchical Level-of-Detail
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : This report describes an algorithm for computing 3D object hierarchies fit for hlod optimization. The algorithm is used as a pre-processing stage in an hlod pipeline that automatically optimizes 3D models containing multiple meshes. LÄS MER
24. VR som verktyg i kommunal fysisk planering av offentliga platser
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för fysisk planeringSammanfattning : Digitaliseringen av samhället är igång och Sveriges regering har satt som mål att Sverige ska vara i spetsen för utveckling och innovation inom området. Efterfrågan på digitala lösningar är stor bland befolkningen och satsningar görs i de flesta branscher. LÄS MER
25. How users differentiate imposters from real models : Investigating a Level Of Detail-technique for crowd simulators
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Crowd Simulators are used to see how large virtual crowds behave. They are mostly used to simulate crowd behaviors. One of the constraints with crowd simulators is the level of detail that should be used to still have a realistic simulation. This thesis explores the idea of using imposters as a method of lowering the level of detail. LÄS MER