Avancerad sökning

Hittade 5 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Super Exergame : 2D platformer exergame using webcam ML-skeletal tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :David Styrbjörn; Max Benecke; [2023]
    Nyckelord :game-design; exergaming; godot; liopep;

    Sammanfattning : This thesis presents the development and evaluation of an exergame platformer. Designed in the ecosystem of Liopep with the goal of aiding sedentary workers in their office environment. The game was developed using Godot over a period of around 5 months. Results show a clear correlation between higher scores and increased exertion. LÄS MER

  2. 2. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Angelica Caridad Hernandez Cerutti; [2023]
    Nyckelord :;

    Sammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER

  3. 3. Creating helpful and motivating motion games for active breaks in a sedentary work environment

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Daniel Norström; [2023]
    Nyckelord :exergaming; HCI; games for health; mediapipe; godot;

    Sammanfattning : One major issue that office workers face in their daily lives is a large amount of sedentary behavior. To help alleviate this, researchers at Linköping University are developing a collection of motion games to create natural and motivating active breaks named Liopep. LÄS MER

  4. 4. Developing a web-based full body exertion game in Godot using ML-based skeletal tracking

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Felix Lindgren; [2023]
    Nyckelord :;

    Sammanfattning : With the modernization of our society it has become more common to live a sedentary lifestyle. Nowadays a large percentage of people are required to sit for prolonged periods of time during office hours. LÄS MER

  5. 5. Gamification av pauser: En fallstudie

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Teodor Ragnemalm; [2021]
    Nyckelord :gamification; spelifiering; stillasittande; pauser; pausprogram; fysiska pauser; liopep; pausit;

    Sammanfattning : Sedentary behavior is causing plenty of health risks in today’s digital society. Studies have shownthat very little physical exercise is actually needed to counteract many of these health risks. Merelystanding up regularly and doing some mild exercise by your desk can be enough. LÄS MER