Sökning: "markerless motion capture"
Hittade 4 uppsatser innehållade orden markerless motion capture.
1. Is there a benefit of super spikes in long jump performance?
Master-uppsats, Gymnastik- och idrottshögskolan, GIH/Institutionen för fysisk aktivitet och hälsaSammanfattning : Background and aim The pace of development of distance running shoes has been fast-forward since 2016 when Nike introduced their model Nike Zoom Vaporfly, with an imbedded carbon fiber plate and an advanced newly developed Pebax®-foam. The shoe-development has continued to track events, with the introduction of carbon fiber plate in several shoe-models for running and sprint- events. LÄS MER
2. En utvärdering av Markerless Motion Capture för amatörer
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Motion capture(“MoCap”) has been used for a long time in the movie and videogame industries to animate digital characters. This technology commonly requires a studio and expensive stationary equipment. However, in recent years markerless MoCap has emerged. LÄS MER
3. Skeleton Tracking for Sports Using LiDAR Depth Camera
Master-uppsats, KTH/Medicinteknik och hälsosystemSammanfattning : Skeletal tracking can be accomplished deploying human pose estimation strategies. Deep learning is shown to be the paramount approach in the realm where in collaboration with a ”light detection and ranging” depth camera the development of a markerless motion analysis software system seems to be feasible. LÄS MER
4. Viability of Using Markerless Motion Capture : In the Creation of Animations for Computer Games
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This thesis presents a study on how to create a production pipeline using a markerless motion capture system for the creation of animations in computer games. The questions the authors desire to answer are: Is it possible to create a pipeline that uses markerless motion capture for the creation of animations in computer games? And also: Can a markerless motion capture system fit in an animation pipeline for games? This thesis is based on previous work by Kakee Lau (Lau, 2012), a former student of Gotland University College. LÄS MER