Sökning: "texture format"

Hittade 5 uppsatser innehållade orden texture format.

  1. 1. Evaluating ChatGPT’s Ability to Compose Music Using the MIDI File Format

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Warnerfjord; [2023]
    Nyckelord :;

    Sammanfattning : This thesis examines the capabilities of the artificial intelligence model (AI), ChatGPT 3.5-turbo, to compose valuable music in a digital format (MIDI) from natural language prompts. Implementing a multifaceted quantitative approach, the study combines objective musical metrics with subjective user evaluations. LÄS MER

  2. 2. Alpha Tested Geometry in DXR : Performance Analysis of Asset Data Variations

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Tobias Fast; [2020]
    Nyckelord :ray tracing; alpha testing; texture format; rendering; tessellation; strålspårning; alfa testning; rendering; textur format; tesselering;

    Sammanfattning : Background. Ray tracing can be used to achieve hyper-realistic 3D rendering but it is a computationally heavy task. Since hardware support for real-time ray tracing was released, the game industry has been introducing this feature into games. LÄS MER

  3. 3. The interrelations between audio compression and graphical texture detail in video games : How they affect players perception of quality

    Kandidat-uppsats, Luleå tekniska universitet/Medier, ljudteknik och teater

    Författare :Daniel Frojd-Wasberg; [2020]
    Nyckelord :Perception; Video Games; Quality; Interrelation; audio compression; graphical detail;

    Sammanfattning : For this study three questions are being studied. Question one: “How does the audio compressionaffect the perceived video quality?” Question two is somewhat reversed: “How does the texturedetail affect the perceived audio quality?” The final question follows: “How do the audiocompression and texture detail affect the perceived overall quality?” The experiment was done on 36different untrained listeners, whereof 2 didn’t give complete answers and were therefore notincluded in the results. LÄS MER

  4. 4. Plattformsoberoende widgets med giljotinpackade bakgrundstexturer

    Kandidat-uppsats, Linköpings universitet/Programvara och system; Linköpings universitet/Tekniska högskolan

    Författare :Jonathan Lundholm; [2014]
    Nyckelord :widget texture atlas packing cocos2dx design pattern;

    Sammanfattning : Vi har i detta arbete skapat ett API för widgets på Android och iOS för Visiarcs utvecklingsverktyg CoffeeMaker. CoffeeMaker använder sig av multiplattform-API:t Cocos2dx och försöker, i så stor utsträckning det är möjligt, förhålla sig till det reaktiva programmeringsparadigmet. LÄS MER

  5. 5. 3D Video Playback : A modular cross-platform GPU-based approach for flexible multi-view 3D video rendering

    Uppsats för yrkesexamina på grundnivå, Institutionen för informationsteknologi och medier

    Författare :Håkan Andersson; [2010]
    Nyckelord :3D Video Player; Multi-view Video; Lenticular Rendering; Auto-stereoscopy; 3D Visualization; FFmpeg; GPU; OpenGL; C.; 3D; Video; Videospelare; Visualisering; Multi-vy; Lentikulär; Rendering; Auto-stereoskopi; Visualisering; Systemdesign; FFmpeg; GPU; OpenGL; C; PThreads; GLUT;

    Sammanfattning : The evolution of depth‐perception visualization technologies, emerging format standardization work and research within the field of multi‐view 3D video and imagery addresses the need for flexible 3D video visualization. The wide variety of available 3D‐display types and visualization techniques for multi‐view video, as well as the high throughput requirements for high definition video, addresses the need for a real‐time 3D video playback solution that takes advantage of hardware accelerated graphics, while providing a high degree of flexibility through format configuration and cross‐platform interoperability. LÄS MER