The Production and Evaluation of Production Pipelines for Video Games

Detta är en M1-uppsats från Luleå tekniska universitet/Institutionen för system- och rymdteknik

Sammanfattning: Every project uses some form of production pipeline, whether on purpose or not. It is a broad concept best defined as the management of the flow of data and the data itself. This study was made with the intention of finding out what makes a good iterative pipeline. Through literary research for larger and smaller groups and a practical study for smaller and individual projects, the following was found to be useful: Consistent naming conventions throughout the entirety of the production process that carry across both project files and scenes as well as exported data. Intuitive and easy-to-navigate folder structure. An iterative production process with regular feedback loops or other options in place for reviews is also of great importance.

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