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Visar resultat 1 - 5 av 75 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Rules of Thumb for VR RTS games

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :David Hultsten; Martin Quach; [2023-11-30]
    Nyckelord :Game design; strategy games; thesis; guidelines; games; UI; VR;

    Sammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER

  2. 2. Sea of Unity – Ett spel för samarbete

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Izabell Arvidsson; Markus Grahn; Oskar Pålsson; Kevin Tan Quach; Malin Rosén; Kevin Rylander; [2023-03-03]
    Nyckelord :Samarbete; 4in1; Asymmetri; Speldesignmönster; Unity;

    Sammanfattning : The most popular games nowadays, both single and multiplayer, are often focused on individual achievements instead of the whole team’s accomplishment. This paper aims to explore how to make a game that is designed with cooperation in mind and how to implement it in 4in1-game. LÄS MER

  3. 3. Super Exergame : 2D platformer exergame using webcam ML-skeletal tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :David Styrbjörn; Max Benecke; [2023]
    Nyckelord :game-design; exergaming; godot; liopep;

    Sammanfattning : This thesis presents the development and evaluation of an exergame platformer. Designed in the ecosystem of Liopep with the goal of aiding sedentary workers in their office environment. The game was developed using Godot over a period of around 5 months. Results show a clear correlation between higher scores and increased exertion. LÄS MER

  4. 4. The key of challenging levels: An analysis of 2D puzzle video game levels

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shurui Zhang; [2023]
    Nyckelord :Video games; 2D Puzzle games; Challenge types; Puzzle game levels;

    Sammanfattning : This study is focused on the challenges in puzzle video games. Based on several previous studies, the researcher created seven different types of challenges in puzzle games. LÄS MER

  5. 5. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Martin Kings; Simon Täcklind; [2023]
    Nyckelord :Game Development; AI; ChatGPT; DALL-E; Content Generation; Evaluation;

    Sammanfattning : The development of video games is a long and expensive process, and it is not uncommon for studios to require their workers to work overtime to meet deadlines, resulting in stressful work environments and reduced worker performance. Recent advancements in artificial intelligence (AI) research have people excited that perhaps this might change. LÄS MER