Sökning: "3D implementation"

Visar resultat 1 - 5 av 455 uppsatser innehållade orden 3D implementation.

  1. 1. Robotic Automation of Mechanical Verification

    Master-uppsats, KTH/Integrerad produktutveckling och design

    Författare :Sofie Gårdestam; Amalia Kronér; [2024]
    Nyckelord :;

    Sammanfattning : This master thesis explores the implementation of Collaborative robots into Elekta's mechanical product verification process. Elekta is a pioneer in precision radiation therapy solutions. Ensuring the compliance of Elekta's products with performance, safety, and quality criteria is of great importance. LÄS MER

  2. 2. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  3. 3. Construction and evaluation of a lossless image format, Carbonara

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Viktor Rösler; [2023]
    Nyckelord :Data Compression; Image Compression; Image Format; Software Development;

    Sammanfattning : High-speed laser triangulation 3D cameras, such as the Ranger3 from SICK, transmit image data to a PC for processing. The camera’s operational speed is constrained by the capabilities of the transmission link. By compressing the data, the bandwidth requirements of the camera is reduced. LÄS MER

  4. 4. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  5. 5. 3D virtual space for collaborative design reviews

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Paula Reyes Aguilera; Maria Teresa Trujillo Rufino; [2023]
    Nyckelord :;

    Sammanfattning : The PLENUM group, formed by researchers and developers of XR methods, aims to develop functions and spaces in virtual reality to improve the design environment. In the field of design reviews, although design reviews are now increasingly being conducted digitally, teams are still reliant on video conferencing software, as currently no dedicated tools are available. LÄS MER