Sökning: "Interactive environment"

Visar resultat 1 - 5 av 335 uppsatser innehållade orden Interactive environment.

  1. 1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Boli Gao; [2023]
    Nyckelord :;

    Sammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER

  2. 2. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  3. 3. Active learning for text classification in cyber security

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Amanda Carp; [2023]
    Nyckelord :Interactive machine learning; Active learning; Cost-effective active learning; Cyber environment; Interaktiv maskininlärning; Aktiv inlärning; Kostnadseffektiv aktiv inlärning; Cyberdomänen;

    Sammanfattning : In the domain of cyber security, machine learning promises advanced threat detection. However, the volume of available unlabeled data poses challenges for efficient data management. This study investigates the potential for active learning, a subset of interactive machine learning, to reduce the effort required for manual data labelling. LÄS MER

  4. 4. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sooyoun Kim; [2023]
    Nyckelord :preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Sammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER

  5. 5. Interactive infographics for communicating sustainability : Use of an interactive infographic in explaining a complex sustainability framework for companies

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Rodrigo Esparza Salas; [2023]
    Nyckelord :interactivity; sustainability; informative illustration; information graphics; user experience; engagement; interaktivitet; hållbarhet; informativ illustration; informationsgrafik; användarupplevelse; engagemang;

    Sammanfattning : The natural world is under immense and increasing pressure caused by human activity. The adjustment from a state of declining nature to a more sustainable world requires changes of social and economic activities by individuals, societies, and the private sector. LÄS MER