Sökning: "user experience"

Visar resultat 1 - 5 av 2045 uppsatser innehållade orden user experience.

  1. 1. FACTORS INFLUENCING STUDENTS’ PERCEPTION OF USEFULNESS OF CANVAS AS A LEARNING MANAGEMENT SYSTEM

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Thu Dang; [2020-11-17]
    Nyckelord :Learning management system; adult learners; user behaviors; acceptance of use of technology;

    Sammanfattning : Purpose:The primary aim of the study is to find out students’ perception of usefulness of Canvas as a learning management system and factors that might influence their perceived usefulness of Canvas.Theory:There are several theories utilized to explain the phenomenon emerging in the study and to understand more about the subject matter. LÄS MER

  2. 2. Designing Mobile Augmented Reality Board Games - Exploring the Design Space With Regard to Player Engagement

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :LUDVIG ARLEBRINK; CHRISTOPHER BLACK; [2020-11-10]
    Nyckelord :augmented reality; board games; gameplay design; player engagement; user experience;

    Sammanfattning : Augmented reality board games is a relatively new concept. Designing these typesof games can be challenging for designers as there are no well established guidelinesto consider. The combination of board games and augmented reality creates a largenew design space for designers to explore. LÄS MER

  3. 3. Laser Lunacy! A Collaborative and Co-located Multiplayer Game Developing a Tool for Children to Practice Collaboration

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :JOAKIM AGNEMYR; ALEXANDRA GARRIDO JAQUE; CARL MÅNSSON; ANTON OLSSON; PAULINA PALMBERG; SPONDON SIDDIQUI; [2020-10-30]
    Nyckelord :collaboration; collaborative games for children; cooperative learning; gameplay design patterns; social and emotional learning; gameplay design for children; co-located games;

    Sammanfattning : The development and spread of digital platforms have led to many new phenomena.Many of them positive, but many of them also negative. One such negative phenomenonis the increasing amount of time that children spend on platforms such ascomputers, tablets, and smartphones. LÄS MER

  4. 4. Constructing a Game Modelled After Logic and Proofs - Tenjin: A Smartphone Game

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Elias Burström; Jonatan Källman; Tuyen Ngo; Felix Nordén; [2020-10-29]
    Nyckelord :user experience; graphic design; software engineering; software development; classical propositional logic; sequent calculus;

    Sammanfattning : Logical reasoning plays an important role in human behaviour and is widely used ineveryday life. It is incorporated in contexts such as natural languages, mathematics andprogramming. However, the general knowledge in today’s society with regards to formallogic is lacking and does not reflect the important role it plays. LÄS MER

  5. 5. Enabling Business Transformation through Servitization: The role of Open Innovation and Collaboration Strategies in Commercial Real Estate - A multiple Swedish businesses empirical analysis

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Matteo Consiglio; [2020-07-22]
    Nyckelord :Servitization; Commercial Real Estate; Open Innovation; Collaboration; Business transformation; Product-service-systems;

    Sammanfattning : Commercial real estate industry is undergoing some major transformations that are disrupting its traditionaldynamics and imposing to companies a proactive response. Technological advancements, new businessmodels and changing in client needs create the conditions to reorient the solutions towards a more completecustomer experience by providing services aiming to solve the complex user’s problems. LÄS MER