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1. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games
Master-uppsats, Umeå universitet/Institutionen för datavetenskapSammanfattning : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. LÄS MER
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