Sökning: "Matteus Magnusson"

Hittade 3 uppsatser innehållade orden Matteus Magnusson.

  1. 1. A Communicating and Controllable Teammate Bot for RTS Games

    Master-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Matteus Magnusson; Suresh Balsasubramaniyan; [2012]
    Nyckelord :AI; RTS; StarCraft; communication;

    Sammanfattning : Communication in team games between human player is important, but has been disregarded in teammate bots for Real-Time Strategy (RTS) games. Control over the team-mate bots have existed for a while in other genres than RTS and if implemented correctly it adds another dimension to the game. LÄS MER

  2. 2. Adaptive goal oriented action planning for RTS games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Matteus Magnusson; Tobias Hall; [2010]
    Nyckelord :ai; game; spel; goal; goal oriented; action planning; adaptive; rts; spring; evolution rts;

    Sammanfattning : This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three different maps with different sizes to test the ability of the AI opposed to the 'standard' Finite State Machines and the likes in Real-Time Strategy games. LÄS MER

  3. 3. Adaptive Goal Oriented Action Planning for RTS Games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Tobias Hall; Matteus Magnusson; [2010]
    Nyckelord :Adaptive; AI; RTS;

    Sammanfattning : This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for Real-Time Strategy games. The system is at the end tested against a single opponent on three di erent maps with di erent sizes to test the ability of the AI opposed to the 'standard' Finite State Machines and the likes in Real-Time Strategy games. LÄS MER