Sökning: "Mobile money"

Visar resultat 1 - 5 av 115 uppsatser innehållade orden Mobile money.

  1. 1. Exploring the influence of ICT on Financial Inclusion and Mobile Money Services in Sub-Saharan Africa

    Kandidat-uppsats, Göteborgs universitet/Institutionen för nationalekonomi med statistik

    Författare :Noa Almfors; Klara Stenman; [2023-07-10]
    Nyckelord :Sub-Saharan Africa; Financial Inclusion; Information and Communication Technology; Internet; Mobile Money;

    Sammanfattning : This thesis investigates the influence of two types of Information and Communication Technologies (ICT), internet and mobile phones, on Financial Inclusion (FI) and Mobile Money Mobile Money (MM) adoption in 24 Sub-Saharan African countries in the last decade. A unique feature of this research is the incorporation of an index measuring financial inclusion, developed specifically for this study. LÄS MER

  2. 2. The Effect of Mobile Financial Service on Migrant Worker’s Money Transfer Behavior in Bangladesh

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Moshfika Haque; Julius Businge; [2023-06-01]
    Nyckelord :Money Transfer; MFS; Migrant Workers;

    Sammanfattning : Mobile financial service (MFS) works as a vital money transfer instrument for migrant workers in developing countries like Bangladesh, where the poor migrant workers had no access to financial institutions like banks before 2010. Before introducing MFS, migrant workers used to transfer money through friends/relatives, travel agents, agents/brokers, couriers, postal service etc. LÄS MER

  3. 3. Dark Patterns : Den sura sidan av Candy Crush Saga

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tilde Fredell; Matilda Haneling; [2023]
    Nyckelord :dark patterns; deceptive patterns; Candy Crush Saga; casual games; mobilspel; användargränssnitt;

    Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER

  4. 4. Diablo: Immortal, A Pay-to-Win Study

    Kandidat-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Keming Zhang; Ruiqi Liu; [2023]
    Nyckelord :Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Sammanfattning : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. LÄS MER

  5. 5. Ray-tracing Based Investigations on the Deployment of RISs in Indoor Scenarios

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Swaroop Divya Sai Prem Nambala; Dexin Kong; [2023]
    Nyckelord :Reconfigurable intelligent surface; RIS; optimization; Ray-tracing; Mixed integer linear programming MILP ; Complex impulse response; Wireless Insite.; Technology and Engineering;

    Sammanfattning : Reconfigurable intelligence surface (RIS) is a promising candidate technology for future 6G wireless communication systems. In existing communication systems, the network operators are unable to control the propagation environment, which causes significant limitations on communication performance. LÄS MER