Sökning: "PN-triangles"

Hittade 2 uppsatser innehållade ordet PN-triangles.

  1. 1. Silhouette-based Level of Detail : A comparison of real-time performance and image space metrics

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Författare :Jonas Andersson; [2016]
    Nyckelord :real-time; level of detail; tessellation;

    Sammanfattning : Context. The geometric complexity of objects in games and other real-time applications is a crucial aspect concerning the performance of the application. LÄS MER

  2. 2. PN-triangle tessellation using Geometry shaders : The effect on rendering speed compared to the fixed function tessellator

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Författare :Martin Löwgren; Niklas Olin; [2010]
    Nyckelord :Tessellation; DirectX 10; DirectX 11; Geometry shader; PN-triangles; fixed function tessellator;

    Sammanfattning : With each computer game generation there is always a demand for more visually pleasing environments. This pushes game developers to create more powerful rendering techniques and game artists to create more detailed art. With a visually stunning backdrop also comes the need for high-resolution models. LÄS MER