Sökning: "Realtime Feedback"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden Realtime Feedback.

  1. 1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Boli Gao; [2023]
    Nyckelord :;

    Sammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER

  2. 2. Modernisation of a Performance Testing Machine for Olympic Wrestlers : A Case Study of the PowerBox Performance Testing Machine

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Jitse Jan van Esch; [2023]
    Nyckelord :Modernisation; Performance Testing; Olympic Wrestlers; Real-Time Feedback; Automation; Hardware Technology; User Experience; Data Analysis; Modernisering; Prestatietest; Olympische Worstelaars; Realtime Feedback; Automatisering; Hardware Technologie; Gebruikerservaring; Data analyse; Modernisering; Prestationstester; Olympiska Brottare; Realtidsfeedback; Automatisering; Hårdvaruteknik; Användarupplevelse; Dataanalys;

    Sammanfattning : This master thesis focuses on the modernisation of the PowerBox, a performance testing machine intended for Olympic wrestlers to help them enhance their ability to prevent penalty points caused by being pushed out of the wrestling area. As the PowerBox has become outdated and underutilized, this study aims to revive the project by exploring how modern hardware and software technology can be integrated to provide real-time feedback and automate post-analysis processes. LÄS MER

  3. 3. Real-Time Failure Event Streaming of Continuous Integration Builds

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Felix Seifert; [2022]
    Nyckelord :Continuous Integration; Build; Streaming; Stream Processing Systems; Realtime systems; Developer Productivity Engineering; Kontinuerlig Integration; Bygge; Strömning; Strömningssystem; Realtidssystem; Utvecklarproduktivitet;

    Sammanfattning : An application build describes compiling and linking the source code of a developed application to libraries and executables. A Continuous Integration (CI) build executes such a build after the source code has been changed and tries to integrate the changes into the existing application. LÄS MER

  4. 4. ”Ibland blir det för mycket” : En studie om hur anställda nyttjar Instant Messaging i multikommunikation

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Adrienne Nathanson; [2016]
    Nyckelord :Instant Messaging; Digital communication; Multicommunication; Simultaneous interactions; Media Richness Theory; Instant Messaging; Digital kommunikation; Multikommunikation; Simultana Interaktioner; Media Richness Theory;

    Sammanfattning : Instant Messaging är en digital kommunikationskanal i ett användarvänligt format för kommunikation i nära realtid. Som en växande trend på arbetsplatsen väljer allt fler företag att integrera kommunikationskanalen i sina kommunikationslösningar. LÄS MER

  5. 5. Evaluation of the LSTS Toolchain for Networked Vehicle Systems on KTH Autonomous Maritime Vehicles

    Master-uppsats, KTH/Marina system

    Författare :Elias Strandell Erstorp; [2015]
    Nyckelord :;

    Sammanfattning : The department of Naval Architecture at the Royal Institute of Technology is in posession of one Autonomous Underwater Vehicle (AUV) and a second is under construction. A project for doing hydrographic mapping using an Autonomous Surface Vehicle (ASV) is also initiated. LÄS MER