Sökning: "Rigging"

Visar resultat 1 - 5 av 23 uppsatser innehållade ordet Rigging.

  1. 1. Bringing Principles to Rigging for Animation : Teaching rigging within game development education

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Steven Ekbrand; [2023]
    Nyckelord :Rigging; Animation; Teaching; Pedagogy; Math anxiety;

    Sammanfattning : The subject of digital animation witnessed the indispensable role of rigging in enabling movement and functionality, particularly within the context of game development. While animation principles (Thomas & Johnston, 1995) form the foundation of this discipline, rigging principles remain somewhat elusive, lacking the same fundamental status even to this day. LÄS MER

  2. 2. Experimental Investigation of the Aerodynamics of a Sailing Cargo Vessel with Four Rigid Wingsails under Unsteady Sailing Conditions

    Master-uppsats, KTH/Lättkonstruktioner, marina system, flyg- och rymdteknik, rörelsemekanik

    Författare :Antonia Hillenbrand; [2022]
    Nyckelord :Experimental Aerodynamics; Pressure measurements; Sailing; Scale model testing; Trimming; Sea trial; Experimentell aerodynamik; Tryckmätning; Segling; Testning av skalamodeller; Trimning; Sjöprovning;

    Sammanfattning : Wind propulsion is a traditional way to propel ships over the oceans. In the recent development towards more sustainable shipping, sailing is considered in the industry again with high momentum. For a modern merchant ship, the aerodynamic forces generated on the particular rigging are unusual. LÄS MER

  3. 3. Per-actor Based Optimization for Semantic-preserving Facial Rig Generation Using Sample Data

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Josefine Klintberg; [2021]
    Nyckelord :blendshape optimization; facial rigging; deformation transfer; performance capture;

    Sammanfattning : With high emphasis on the need of combining recent research and technology regarding automatic facial rig generation with the artistic aspect and the usage of digital humans within film production pipelines, this thesis project presents a scalable blendshape optimization framework that is adapted to fit within a VFX-pipeline, provides stability for various kinds of usage and makes the workflow of creating facial rigs more efficient. The framework successfully generates per-actor based facial rigs adapted towards sample data while ensuring that the semantics of the input rig are kept in the process. LÄS MER

  4. 4. Morph targets and bone rigging for 3D facial animation : A comparative case study

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Niklas Larsson; [2017]
    Nyckelord :Computer games; 3D animation; facial animation; morph target; bone driven;

    Sammanfattning : Facial animation is an integral and increasing part of 3D games. This study investigates how the two most common methods of 3D facial animation compare to each other. The goal of this study is to summarize the situation and to provide animators and software developers with relevant recommendations. LÄS MER

  5. 5. A study of conditional bids in the bidding process – from a perspective of a bidder

    Kandidat-uppsats, KTH/Fastigheter och byggande

    Författare :Cathrine Brooling; Arvid Hansson; [2016]
    Nyckelord :Bidding; Asymmetric information; Conditional bids; Transparency; Bid rigging; Budgivning; Asymmetrisk information; Villkorade bud; Transparens; Falska bud;

    Sammanfattning : The law does not regulate the bidding process; it’s the seller who, in consultation with the estate agent, decides the rules. If the estate agent does not inform all the bidders about conditions  attached to the bids,it means that a bidder bid against something he s not fully informed about. LÄS MER