Sökning: "Tic-Tac-Toe"

Visar resultat 1 - 5 av 6 uppsatser innehållade ordet Tic-Tac-Toe.

  1. 1. Tic-Tac-Toe Robot : Automated Tic-Tac-Toe Game With Robotic Control

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Emil Takman; Pontus Rastman; [2023]
    Nyckelord :Mechatronics; Robotic Arm; Color Recognition; Tic-Tac-Toe; Mekatronik; Robotarm; Färgigenkänning; Tre-i-rad;

    Sammanfattning : This thesis covers the design, construction and programming of an automated tic-tac-toe game with robotic control and image processing. Research shows that robotic systems, over time, have transitioned from manufacturing tools to service tools with a large focus on human interaction, a central aspect- of this project. LÄS MER

  2. 2. Designing and developing a quantum tic-tac-toe game for quantum computers

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Erik Persson; Julian Waters; [2022]
    Nyckelord :;

    Sammanfattning : The field of quantum computing can feel unintuitive and riddled with math for the uninitiated. Several attempts have been made to tackle this issue, one such example can be found in the use of boardgames. There exists multiple quantum versions of classical board games, such as chess and minesweeper. LÄS MER

  3. 3. Using PAQ8L to play games of perfect information

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lars Hummelgren; Anton Lyxell; [2018]
    Nyckelord :;

    Sammanfattning : One of the best compression algorithms to date in terms of compression ratio is PAQ8L. This thesis shows how PAQ8L can be used to predict moves in a four by four variant of tic-tac-toe. We define three agents to benchmark the performance of PAQ8L. LÄS MER

  4. 4. Designing an Artificial Neural Network for state evaluation in Arimaa : Using a Convolutional Neural Network

    M1-uppsats, Linköpings universitet/Artificiell intelligens och integrerade datorsystem

    Författare :Simon Keisala; [2017]
    Nyckelord :neural network; machine learning; arimaa; evaluation; reinforcement learning; convolutional neural network;

    Sammanfattning : Agents being able to play board games such as Tic Tac Toe, Chess, Go and Arimaa has been, and still is, a major difficulty in Artificial Intelligence. For the mentioned board games, there is a certain amount of legal moves a player can do in a specific board state. LÄS MER

  5. 5. An Investigation into the Application of Content-Centric Networking within Challenged Network Environments using CCNx

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Tarek Elshaarani; [2014]
    Nyckelord :;

    Sammanfattning : Information Centric Network (ICN) architectures offer a viable design to cope with the disruptive nature of Challenged Network environments. They aim to address the challenges of unreliable connectivity and location transparency to offer a delay- and disruption-tolerant solution. LÄS MER