Sökning: "John"

Visar resultat 1 - 5 av 2165 uppsatser innehållade ordet John.

  1. 1. Efficient Homomorphic Encryption using FPGA-Acceleration

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :JOHN ÅKERMAN; OSKAR SVALBACKE; ANNA-MARIA UNTERBERGER; KARL-JOHAN VON HACHT; [2020-10-30]
    Nyckelord :fully homomorphic encryption; fpga acceleration; software hardware codesign;

    Sammanfattning : The data being handled by many applications is in most cases confidential. Furthermore,the applications handling such data are nowadays often offloaded to remotedata centers in the cloud. Computation on data in this environment is not securesince data is only encrypted when stored, and not while it is operated on. LÄS MER

  2. 2. Trees that Grow in the Paragon Compiler A Step Towards Modularity

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :John Andersson; Anders Berggren Sjöblom; Anders Bäckelie; Johannes Ljung Ekeroth; Lukas Skystedt; Lina Terner; [2020-10-30]
    Nyckelord :;

    Sammanfattning : Paragon is a programming language that extends Java with statically checkedinformation flow control policies. Paragon’s compiler, which is written in Haskell,has a large type checker. Its current implementation is monolithic, making thecompiler challenging to develop. Paragon’s authors, Broberg et al. LÄS MER

  3. 3. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Olof Enström; Fredrik Hagström; John Segerstedt; Fredrik Viberg; Arvid Wartenberg; David Weber Fors; [2020-10-29]
    Nyckelord :Classification problem; Cluster analysis; Hierarchical clustering; Machine learning; Neural network; Random forest; Real-time strategy; StarCraft II; Time series;

    Sammanfattning : Real-time strategy (RTS) games feature vast action spaces and incomplete information,thus requiring lengthy training times for AI-agents to master them at the level of ahuman expert. Based on the inherent complexity and the strategical interplay betweenthe players of an RTS game, it is hypothesized that data sets of played games exhibitclustering properties as a result of the actions made by the players. LÄS MER

  4. 4. Subventure - Ett samarbetsspel med en gemensam spelplan sträckt över fyra intilliggande surfplattor

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :LINNEA ELMAN; JOHN GIDSKEHAUG; ALICE GUNNARSSON; ERIK LUNDIN; MAGNUS WAMBY; [2020-10-29]
    Nyckelord :iPad; Four-in-One; interaktionsdesign; spelutveckling; samarbete; samarbetsspel; mobilbubbla;

    Sammanfattning : I takt med den ökande digitaliseringen i Sverige ökar antalet digitala läromedel i skolmiljön. Dettaleder till att barn växer upp med nya tekniska hjälpmedel i skolan och på fritiden. Tekniska hjälpmedelhar således blivit den nya generationens leksaker. LÄS MER

  5. 5. The behaviour of retail investors and price discovery in China

    Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionen

    Författare :Oscar W. Hultman; John-Henrik L. A. von Dahn; [2020-08-21]
    Nyckelord :;

    Sammanfattning : China has, in the last decades, seen tremendous economic growth. Retail investors characterize the equity market, and these retail investors, who have a substantial impact on the price discovery in the mainland stock markets of China, are not entirely rational in their financial behaviours. LÄS MER