Sökning: "Video consumption"

Visar resultat 21 - 25 av 130 uppsatser innehållade orden Video consumption.

  1. 21. Shadow Maps Techniques Compared : A Performance Comparison Between Shadow Maps and Cascaded Cascaded Shadow Maps

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Ghazi Hicheri; [2022]
    Nyckelord :Shadow Maps; Cascaded Shadow Maps; Performance; Consumption; Algorithm;

    Sammanfattning : Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come up with new solutions and implementations that potentially will increase the complexity of an algorithm, combined with trying to improve the realism of the graphics. LÄS MER

  2. 22. Dietary choices and their impact on the Environment : Building a Concept of an Interactive Virtual Reality Experience to Initiate Reflection

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Martyna Jach; [2022]
    Nyckelord :Design; Research through Design; Virtual reality experiences; Dietary choices; Reflection; Sustainability;

    Sammanfattning : This thesis describes a Research through Design process of building a concept of an interactive Virtual Reality experience. It oscillates around the topic of sustainability and mindful food choices. LÄS MER

  3. 23. User consumptions behavior of interactive video platform - A reflective study of Douyin as an E-commerce Platform

    Magister-uppsats, Lunds universitet/Institutionen för informatik

    Författare :Borges Jose Joaquim Paindane; Xiaoqian Lu; [2022]
    Nyckelord :Interactive Video; E-commence Platform; Douyin; Social Media; Consumption Behavior.; Business and Economics;

    Sammanfattning : Because of the versatility of technological influence and the rapid development of digitalization, interactive social media, such as Tik Tok and Douyin, have brought more consumption possibilities to the market. These social media are merging to innovate some new consumption behaviors by using interactive content to save costs and give users more value. LÄS MER

  4. 24. Cloud-based video stabilization processing in real-time

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Brecht Callens; [2022]
    Nyckelord :;

    Sammanfattning : On-device real-time video stabilization has become a common feature of modernsmartphones. This processing technique improves quality but is an expensive processthat requires significant resources from the devices themselves. By offloading thisprocess to the cloud, much better hardware could be utilized to perform these tasks. LÄS MER

  5. 25. Making Video Streaming More Efficient Using Per-Shot Encoding

    Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Douglas Gådin; Fanny Hermanson; Anton Marhold; Joel Sikström; Johan Winman; [2022]
    Nyckelord :per-shot encoding; video streaming; encoding; transcoding; per-shot kodning; videoströmmning; videokodning; transkodering;

    Sammanfattning : The demand for streaming high-quality video increases each year and the energy used by consumers is estimated to increase by 23% from 2020 to 2030. The largest contributor to this is increased data transmission. LÄS MER