Sökning: "Video consumption"
Visar resultat 21 - 25 av 130 uppsatser innehållade orden Video consumption.
21. Shadow Maps Techniques Compared : A Performance Comparison Between Shadow Maps and Cascaded Cascaded Shadow Maps
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Nowadays, 3D rendering has been widely applied in video games. Every year companies strive to come up with new solutions and implementations that potentially will increase the complexity of an algorithm, combined with trying to improve the realism of the graphics. LÄS MER
22. Dietary choices and their impact on the Environment : Building a Concept of an Interactive Virtual Reality Experience to Initiate Reflection
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : This thesis describes a Research through Design process of building a concept of an interactive Virtual Reality experience. It oscillates around the topic of sustainability and mindful food choices. LÄS MER
23. User consumptions behavior of interactive video platform - A reflective study of Douyin as an E-commerce Platform
Magister-uppsats, Lunds universitet/Institutionen för informatikSammanfattning : Because of the versatility of technological influence and the rapid development of digitalization, interactive social media, such as Tik Tok and Douyin, have brought more consumption possibilities to the market. These social media are merging to innovate some new consumption behaviors by using interactive content to save costs and give users more value. LÄS MER
24. Cloud-based video stabilization processing in real-time
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : On-device real-time video stabilization has become a common feature of modernsmartphones. This processing technique improves quality but is an expensive processthat requires significant resources from the devices themselves. By offloading thisprocess to the cloud, much better hardware could be utilized to perform these tasks. LÄS MER
25. Making Video Streaming More Efficient Using Per-Shot Encoding
Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : The demand for streaming high-quality video increases each year and the energy used by consumers is estimated to increase by 23% from 2020 to 2030. The largest contributor to this is increased data transmission. LÄS MER