Sökning: "Virtual Human"
Visar resultat 1 - 5 av 353 uppsatser innehållade orden Virtual Human.
1. LEARNING AND COLLABORATION VIA DIGITAL COMMUNICATION TECHNOLOGIES IN ECOVILLAGES A Study on Learning in Ecovillage Communities of Practice and Affordances of Virtual Immersive Learning Environments
Master-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : Ecovillages are intentional residential communities aimed at improving human quality of life while protecting and regenerating the surrounding nature in order to create a more sustainable lifestyle based on cooperative culture and sharing (Dawson, 2006; GEN, n.d.b; Mychajluk, 2017). LÄS MER
2. Night Vision Goggle Simulation in a Mixed Reality Flight Simulator with Seamless Integrated Real World
Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : Night vision goggles (NVGs) are optical devices used to enhance human vision at low light conditions such as nighttime. The image seen through the goggles is brightened but with the consequence of introduced visual limitations and illusions. LÄS MER
3. 3D/VR - Data flow visualization
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. LÄS MER
4. Digital Twins and Sustainability: A Comprehensive Review of Limitations and Opportunities
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : During the past few years there has been an increasing push to deliver sustainable products and improve production processes to meet the growing demand faced by various types of industries. There is a high importance placed on identifying and defining project, product, and policy goals but sustainability goals within these areas are difficult to define. LÄS MER
5. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER