Sökning: "accessibility evaluation"
Visar resultat 6 - 10 av 181 uppsatser innehållade orden accessibility evaluation.
6. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER
7. Considerations When Visualizing Information for a Non-interactive Dashboard : A study about what aspects to keep in mind when designing a non-interactive dashboard
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : In this project a dashboard was created on behalf of the company Combitech who wanted to visualize a part of a workgroup’s information flow in hope of improving their communication. The only restriction was that it could not be interactive. LÄS MER
8. Low-No code Platforms for Predictive Analytics
Magister-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : In the data-driven landscape of modern business, predictive analytics plays a pivotal role inanticipating and mitigating customer churn—a critical challenge for organizations. However, thetraditional complexities of machine learning hinder accessibility for decision-makers. LÄS MER
9. Towards a feedback system for upper body bodyweight exercises using multiple inertial measurement units : A user-centred approach
Master-uppsats, KTH/Medicinteknik och hälsosystemSammanfattning : This thesis explores the feasibility of developing an affordable and easy-to-use feed- back system that leverages information from multiple inertial measurement units (IMUs) to identify mistakes during upper body bodyweight training and provide real-time feedback to the user. To develop the system, a human-centered approach was used, which involved conducting semi-structured interviews with movement ex- perts and a workshop with targeted end-users to understand their needs. LÄS MER
10. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. LÄS MER