Sökning: "real-time feedback"
Visar resultat 1 - 5 av 164 uppsatser innehållade orden real-time feedback.
1. Badge It Up : The Effect of Gamification on Online Survey Response
Kandidat-uppsats,Sammanfattning : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. LÄS MER
2. Towards a feedback system for upper body bodyweight exercises using multiple inertial measurement units : A user-centred approach
Master-uppsats, KTH/Medicinteknik och hälsosystemSammanfattning : This thesis explores the feasibility of developing an affordable and easy-to-use feed- back system that leverages information from multiple inertial measurement units (IMUs) to identify mistakes during upper body bodyweight training and provide real-time feedback to the user. To develop the system, a human-centered approach was used, which involved conducting semi-structured interviews with movement ex- perts and a workshop with targeted end-users to understand their needs. LÄS MER
3. Real-time visual feedback of emotional expression in singing
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The thesis project concerns the development and evaluation of a real-time music visualization system aimed at creating a multi-modal perceptual experience of music emotions. The purpose of the project is to provide singers with real-time visual feedback on their singing, to enhance their expression of emotions in the music. LÄS MER
4. Particle-Oriented Bounding Box Skeletal Animation in real-time applications
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background. Skeletal animation is a technique used for displaying animated movement that uses bones in a hierarchy to get a structure; these bones are transformed based on their parent bones. Vertices in a mesh are connected to one or more bones with a weight, and the vertices will move based on the bone transformation, creating an animation. LÄS MER
5. Aligning the Innovation Process Routines With Organizational Agility : A Case Study of a Healthcare Firm
Master-uppsats, Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhetSammanfattning : Introduction: Traditional organizational routines for the innovation process, like the Stage-Gate Model, are often characterized by rigid and inflexible activities, limiting firms' ability to identify, develop, and commercialize software and digital/connected products and services. Examples of inflexible activities include predefined project milestones, linear progression through development stages, and a lack of iterative feedback loops. LÄS MER