Sökning: "animation system"
Visar resultat 1 - 5 av 58 uppsatser innehållade orden animation system.
1. Animation Graph
Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : This work introduces a data model, compiler and runtime interpreter to drive the logic of animation graphs in game engines. The primary purpose of an animation graph is to allow for animation logic to be evaluated in a data driven way, which enables game programmers and animators to work iteratively and in parallel. LÄS MER
2. A Comparative Study of Process Mining Software for Supporting Bottleneck Analysis of Production Systems
Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskapSammanfattning : Process mining (PM) has already found its place in analyzing and visualizing business processes across different sectors such as banking, healthcare, insurance, and logistics. However, its application is very limited in production systems. LÄS MER
3. Enabling Smartphones to act as IoT Edge Devices via the Browser-based ’WebUSB API’ : The future of the browser and the smartphone in home electronics IoT systems
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This degree project proposes a novel architecture for IoT systems, utilizing smartphones as edge devices and running the value-creating software such as preprocessing, anomaly detection, and deriving data-based insights in the web browser as opposed to natively on the device. Utilizing the smartphone as an edge device reduces cost of adoption for IoT technologies since less hardware has to be included in the system compared to bundling a device for processing with the system. LÄS MER
4. Compliance of a Robot Arm using Torque-Based Cartesian Impedance Control
Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknikSammanfattning : Robots have become important for the development of today’s society. They are known to obtain good accuracy and repeatability of tasks that either complement or replace human labour. LÄS MER
5. Collaborative Acting in Virtual Reality : Character embodiment for improving actor's immersion and minimizing scale mismatches for motion capture performances
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Motion capture systems are becoming more common within the entertainment industry, used for capturing actor’s movements and performances for animation purposes. However, the empty setting in which these performances take place differ a lot from traditional acting scenarios usually comprised of de- tailed sets, costumes and props. LÄS MER