Sökning: "behavioral experiment"
Visar resultat 11 - 15 av 90 uppsatser innehållade orden behavioral experiment.
11. Intention och Inflytande: En kvantitativ studie om faktorer för effektiva, ekologiska annonser inom varumärkeskommunikation
Kandidat-uppsats, Lunds universitet/Institutionen för strategisk kommunikationSammanfattning : Studiens syfte är att undersöka vilka faktorer utifrån teorin om planerat beteende som bäst förutspår konsumenters intention att handla symboliska ekologiska livsmedel, samt i vilken utsträckning inflytande kan påverka konsumenters attityder gentemot dessa produkter. Det är alltså relationen mellan intention att köpa ekologiska livsmedel och faktorerna attityd, social norm och upplevd beteendekontroll som studeras samt vilka inflytelserika faktorer som leder till positiva intentioner att köpa produkten i fråga som observeras i studien. LÄS MER
12. Testing the Dear Enemy Hypothesis in a group-living cichlid fish : Dear Enemy relationships in Neolamprologus multifasciatus in Lake Tanganyika
Kandidat-uppsats, Umeå universitet/Institutionen för ekologi, miljö och geovetenskapSammanfattning : The dear enemy effect is a widespread behavioral phenomenon that promotes selective pacifism in order to minimize costs of territorial defense. The dear enemy hypothesis predicts heightened aggression towards unfamiliar conspecifics compared to familiar neighbors where territorial boundaries are established. LÄS MER
13. Risk preferences of agricultural students and their willingness to become a farmer
Master-uppsats, SLU/Dept. of EconomicsSammanfattning : This study investigates the link between risk preferences of agricultural students and their willingness to become a farmer. I measure willingness to become a farmer and risk preferences in an online survey and incentivized experiment conducted with 577 students at Bogor Agricultural University, Indonesia. LÄS MER
14. How to help players navigate anxiety using metaphorical game as a tool
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Anxiety has become one of the common problems in society in recent years. As an emerging interactive medium, games can create a first-hand experience for players. Therefore, it is possible to guide the player through behavioral experiments implemented with the game. LÄS MER
15. How to combat the rise of Ransomware
Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : In today’s fast-evolving market, cybercriminals and threat actors are also developing. During and after the Covid-19 pandemic, ransomwares have become more frequent, and each year they are getting more advanced and harder to detect.Today, according to sources, there is barely anything stopping ransomware. LÄS MER