Sökning: "first-person shooter"

Visar resultat 21 - 25 av 67 uppsatser innehållade orden first-person shooter.

  1. 21. Player-Driven UI Design for FPS-Games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Allan Flensburg; Simon Nilsson; [2020]
    Nyckelord :User interface; Customizable user interface; User experience; Video games; UI; First person shooter; FPS;

    Sammanfattning : This paper explores the appeal of customizable user interfaces (UI) in video games, and the choices players make when this option is available to them. In the video game industry at present, players aren't given much choice in regards to the UI, even though it is usually a vital element that will support them throughout their whole experience. LÄS MER

  2. 22. Procedurell Generering eller Manuell Design? : En undersökning av hur Procedurell Generering uppfattas i First Person Shooters

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Sean Falk; Viking Renhammar Metus; [2020]
    Nyckelord :Procedurell Generering; First-Person Shooter; Level Design; Viktoriansk Arkitektur;

    Sammanfattning : När det kommer till procedurell generering så är det inte First Person Shooters (FPS) somde flesta kommer att tänka på. Vi har därför genomfört en undersökning för att ta reda på vad som skiljer handgjorda banor från genererade banor när det kommer till en spelares subjektiva upplevelse inom denna genre. LÄS MER

  3. 23. Machine Learning to identify cheaters in online games

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Martin Willman; [2020]
    Nyckelord :Machine Leaning; anti-cheat; RNN;

    Sammanfattning : Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. LÄS MER

  4. 24. “3-1, shut your flash” : How shooter games convey agency

    Kandidat-uppsats, Karlstads universitet/Institutionen för geografi, medier och kommunikation (from 2013)

    Författare :Maximiliano Guerrero; [2020]
    Nyckelord :Digital games; agency; communication; shooters;

    Sammanfattning : This study aims to understand how games teach the player how to enact agency within them. Agency refers to the ability of the player to actively interact with the world around them, and understand the circumstances and results of those actions. LÄS MER

  5. 25. Engaging gameplay for audio games

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Rickard Falk; [2020]
    Nyckelord :audio games; UX design; game design; sonification;

    Sammanfattning : This thesis presents an investigation of how to design engaging audio games. This was done by creating two prototypes. The first prototype was a rhythm based fighting game. As it was being developed it became clear that it did not differentiate itself enough from a large amount of already existing audio games. LÄS MER