Sökning: "first-person shooter"
Visar resultat 11 - 15 av 67 uppsatser innehållade orden first-person shooter.
11. Music and imperfect information influence player behavior
Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : The video game industry grows bigger and bigger with each year and this growth does not seem to slow down anytime soon. With that, it's important for society and video game developers to know how this media affects the players playing the game as it's already a very big industry, with large numbers of players playing video games every day. LÄS MER
12. Implementation And Evaluation Of Hit Registration In Networked First Person Shooters
Master-uppsats, Linköpings universitet/InformationskodningSammanfattning : Hit registration algorithms in First-Person Shooter games define how the server processes gunfire from clients. Network conditions, such as latency, cause a mismatch between the game worlds observed at the client and the server. LÄS MER
13. Measuring a Platoon Commander's Performance in a Complex, Dynamic and Information Rich Environment
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Command and control (C2) environments are complex, dynamic and rich in information. Thus, measuring the performance of an agent in a C2-system, in this case a platoon commander, poses a challenging task for the researcher. LÄS MER
14. User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS Games
Master-uppsats, Jönköping University/Tekniska HögskolanSammanfattning : Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. LÄS MER
15. Kognitiv kostnad av UIelement : Går det att sänkakognitiv kostnad av ettgränssnittselement somindikerar riktning?
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Denna studie undersökte rimligheten av att applicera kognitiva teorier och interaktionsdesigns koncept på ett datorspelsgränsnitt med rollen av att hävda en riktning som en användare ska vända sig mot för att hitta sitt mål. För att skapa ett gränssnitt som gör detta valdes olika kognitiva teorier och interaktionsdesign koncept exempel på dessa är Cognitive workload theory” (Kosch, 2020) och Sökbarhet (ware, 2011, s 23-64). LÄS MER