Sökning: "competitive gaming"

Visar resultat 1 - 5 av 44 uppsatser innehållade orden competitive gaming.

  1. 1. Positive Behavior from Competitive Games : Self-Determination theory

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Vladislav Maksimov; Mihaly Selelyo; Artem Khramov; [2023]
    Nyckelord :;

    Sammanfattning : The purpose of this study is to explore what positive impacts competitive games can provide on player’s behavior. Precisely, this research demonstrates the theory of self-development and what key factors it includes for a positive outcome from players’ side. LÄS MER

  2. 2. Does your gender impact your experience inregulated esports communities? Analyzingexperiences and contributions from participants inan esports Discord server

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Lucas Eliasson; [2023]
    Nyckelord :Esports; Esport; Gender; Hostility; Discrimination; Discord; Online; Video games; games;

    Sammanfattning : With the growth of esports in recent years, it has become important to study different aspects of thedigital footprints that come with it. Esport is a form of sport competition using video games whereplayers or teams compete against each other using certain games in a competitive environment,governed by rules and regulations. LÄS MER

  3. 3. Get in the Game : A study on social media marketing activities to achieve market access and enhance mainstream adoption of blockchain gaming

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emma Johansson Sundqvist; [2023]
    Nyckelord :Blockchain; Cryptocurrency; Non-Fungible Tokens NFTs ; Gaming Industry; Social Media Marketing; Kryptovaluta; Videospelsindustrin; Sociala Medier; Marknadsföring;

    Sammanfattning : Gaming is booming, and over the past few years, blockchain games have found their way into this market. These games operate in a highly competitive environment, where marketing is vitally important for their success. LÄS MER

  4. 4. The currency of influence: a study of the external impact of Teamfight Tactics' metagame and its effect on player strategy.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :John Widmark; Sonja Anders; [2023]
    Nyckelord :Teamfight Tactics; Metagame; Influence; Competitive Gaming; Game Design; Player Behavior;

    Sammanfattning : This research paper presents a study of the Teamfight Tactics (Riot Games, 2019) metagame and its evolution over time. For this research purpose, we have defined metagames as the ways in which games exist within broader social and cultural contexts. LÄS MER

  5. 5. Emotionshantering i onlinespel : En kvalitativ undersökning om hanteringen av negativa emotioner i tävlingsinriktade onlinespel

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för hälsovetenskaper

    Författare :Anton Karlsson; Simon Gartman; [2022]
    Nyckelord :Aggression; Social influence; Communication; Frustration; Competition; Aggression; Social påverkan; Kommunikation; Frustration; Tävling;

    Sammanfattning : E-sport är vid början av 2020-talet en mer accepterad sport än tidigare i historien och har nått en sådan kommersiell nivå att spelare i toppskiktet kan livnära sig på det. I takt med att spelen blivit mer tävlingsinriktade samt upptar en stor del av mångas tid har oron över spel och spelmiljöers potentiella psykologiska effekter aktualiserats. LÄS MER