Sökning: "free apps"

Visar resultat 1 - 5 av 21 uppsatser innehållade orden free apps.

  1. 1. Parents’ perceptions about preschool children’s use of mobile devices and experiences at art museums

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Sooyoun Kim; [2023]
    Nyckelord :preschool children; mobile devices; tablets; educational apps; child-computer interaction; art museums; museum learning;

    Sammanfattning : The child–environment interaction type, which involves touching and handling part of collections and displays, is less common in art museums. In addition, art museums demand many behavioural rules from their visitors. The adult caregivers, therefore, prefer that their preschool children participate in child-friendly activity programmes. LÄS MER

  2. 2. Designing and evaluating a free weight training application

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Joakim Rudberg; Dominika Motylinska; [2021]
    Nyckelord :Interaction Design; User Experience UX ; Internet of Things IoT ; Multi- Camera Positioning; Fitness Apps; Technology and Engineering;

    Sammanfattning : Physical activity plays a significant role in people's health, and the market for fitness apps is today a large growing market. This thesis work was conducted in conjunction with Advagym, Sony's connected gym solution that tracks activity using IoT sensors mounted on fitness machines to log detected exercises in a smartphone app. LÄS MER

  3. 3. E-handeln ur ett omnichannel : En fallstudie om IKEA:s logistiska processer för fysisk distribution

    Kandidat-uppsats, Malmö universitet/Institutionen för Urbana Studier (US)

    Författare :Alexander Larsson; Henrik Wrede; Jennie Andersson Döme; [2021]
    Nyckelord :Omnichannel; E-commerce; Distribution-system; Order-system; Delivery-system; Omnichannel; E-handel; Distributionssystem; Ordersystem; Leveranssystem;

    Sammanfattning : Omnichannel är en term som syftar till att förtydliga kundperspektivet genom att integrera processer för ett sömlöst flöde i alla tillgängliga kanaler. Kanalerna kan bland annat vara fysiska butiker, hemsidor eller appar, där integreringen av flerkanalssystem eftersträvar en friktionsfri och en sömlös köpupplevelse. LÄS MER

  4. 4. E-handel ur ett omnichannel perspektiv : En fallstudie om IKEA:s logistiska processer för fysisk distribution

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Jennie Andersson Döme; Alexander Larsson; Henrik Wrede; [2021]
    Nyckelord :omnichannel e-handel distributionssystem ordersystem leveranssystem;

    Sammanfattning : Omnichannel is a term that aims to clarify the customer perspective by integrating processes so the customer can interact through all available channels seamlessly. Common channels used are such as physical stores, websites or apps, where the integration of multichannel systems strives for a friction-free and a seamless shopping experience. LÄS MER

  5. 5. Can gameification motivate exercise : A user experiment regarding a normal exercise app compared to a gamified exercise app

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Jonathan Sundberg; [2018]
    Nyckelord :gameification; exercise; motivation; health; exercise; virtual progression; experiment;

    Sammanfattning : Background. Regularly exercising is difficult, some people stop exercising either due to it not being fun or they might not see any results of the effort they put in. Exercise and gaming or also know as exergaming, is a way to combine the fun entertainment of games with the health benefits of exercise. Objectives. LÄS MER