Sökning: "psychology and qualitative research"
Visar resultat 1 - 5 av 252 uppsatser innehållade orden psychology and qualitative research.
1. Visuella komponenter som sätter tobaksfria nikotinprodukter i centrum : En kvalitativ semiotisk bildanalys med kompletterande textanalys av Vont, Volt och Zone X visuellla kommunikation på Instagram
Kandidat-uppsats, Jönköping University/HLK, Medie- och kommunikationsvetenskapSammanfattning : Följande studie granskar kommunikationen från tobaksfria nikotinföretag på Instagram. Syftet är att inom forskningsfältet marknadskommunikation, undersöka den visuella kommunikationen och kompletterande textuella element på Instagram och vilka kommunikativa strategier företagen använder sig av. LÄS MER
2. Perspectives of dropped-out children on quitting public primary schools in Kasur- Pakistan
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik och specialpedagogikSammanfattning : Aim: This thesis is an endeavour to explore the causes behind the significant rate of students leaving their primary-level education at the Primary level. The study aims at exploring the causes of high dropout rates by recording the voices of out-of-school children and examining the help they receive from their learning institutions after leaving their studies and schools in the Kasur District in Pakistan. LÄS MER
3. Emotion in adult learing
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik och specialpedagogikSammanfattning : Aim: Of particular interest to this research are migrant students’ emotional states in the courses Swedish for foreigners (in Swedish “Svenska för invandrare” or SFI Swedish for immigrants) and their learning process, including types of emotions, reasons for the occurrence of these emotions, and the influence these emotions may have on learning. The study has an overarching research aim that incorporates identifying the main types of emotional states of SFI migrant students in Sweden, analysis of the dependency of emotional states of students on their studies, socialization, and integration. LÄS MER
4. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. LÄS MER
5. Bilden i betraktarnas ögon : En intervjustudie om betraktarnas upplevelse av bildkonst
Kandidat-uppsats, Uppsala universitet/Konstvetenskapliga institutionenSammanfattning : The concept of art experience among beholders is well-known but lacks empirical studies on everyday art experiences among laypersons. In this bachelor thesis, the appearance of layperson beholders’ art experience is explored by a qualitative interview study method. LÄS MER