Sökning: "social VR platforms"

Hittade 3 uppsatser innehållade orden social VR platforms.

  1. 1. Exploring gender expression and identity in virtual reality : The interplay of avatars, role-adoption, and social interaction in VRChat

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jingyi Zhang; [2023]
    Nyckelord :full-body tracking; gender performativity; social interaction; social VR platforms; virtual reality;

    Sammanfattning : This study examines the complex relationship between gender, virtual reality (VR), and social interaction within the context of full-body tracking (FBT) technology in social VR platforms. As VR technology advances and becomes increasingly integrated into users’ lives, understanding the implications of gender expression and perception in these immersive environments is crucial. LÄS MER

  2. 2. Welcome to VRChat : An ethnographic study on embodiment and immersion in virtual reality

    Master-uppsats, Stockholms universitet/Socialantropologiska institutionen

    Författare :Rasmus Asshoff; [2022]
    Nyckelord :Virtual reality; Mimicry; Avatars; Identity; Embodiment; Immersion; VRChat;

    Sammanfattning : This study explore how different forms of embodied experiences in virtual reality can be explained. Virtual reality (VR) is a quickly emerging, although understudied field that in the last decade have come to take a bigger and bigger part in everyone’s daily life. LÄS MER

  3. 3. Transition Risk on a Consumer’s Journey : Influencing Concepts towards the occurrence of Transition Risk on a Consumer’s Journey on Virtual Reality Shopping

    Master-uppsats, Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakulteten

    Författare :Keariam Gebremichael; Saadul Islam Khan; [2020]
    Nyckelord :Virtual Reality; Virtual Environment; Transition Risk; VR retailing; UTAUT2; Digital platforms;

    Sammanfattning : Background: Retailing through Virtual Reality (VR) is faced with a dilemma of potential customers using the VR to look for products online, but somehow do not make a purchase online and prefer to visit the physical stores instead. This phenomenon is referred as Transition Risk. LÄS MER