Sökning: "Avatars"

Visar resultat 1 - 5 av 80 uppsatser innehållade ordet Avatars.

  1. 1. AI och hälsovård : en studie om Acceptansen för AI inom hälsovården

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Gustaf Ahlqvist; Nftalem Tesfai; [2024]
    Nyckelord :Acceptans; Artificiell intelligens AI ; Avatar; Chatbot; Technology Acceptance Model;

    Sammanfattning : Psykisk ohälsa har blivit alltmer vanligt förekommande och identifieras idag som ett globalt problem. Siffror för unga svenskar i åldersspannet 16-29 år som lider av psykiska problem visar oroväckande ökningar under de senaste 15 åren. LÄS MER

  2. 2. The State of Live Facial Puppetry in Online Entertainment

    Magister-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Lisa Gren; Denny Lindberg; [2024]
    Nyckelord :Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Sammanfattning : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. LÄS MER

  3. 3. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julius Albiz; [2023]
    Nyckelord :Gaze Cue; eye tracking; mixed-method; case study; Gaze Cue; eye tracking; mixad metod; fallstudie;

    Sammanfattning : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. LÄS MER

  4. 4. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER

  5. 5. La función de la elipsis en la obra de Jorge Luis Borges

    Kandidat-uppsats, Stockholms universitet/Romanska och klassiska institutionen

    Författare :Luis Manuel Couso Perdices; [2023]
    Nyckelord :elipsis; analepsis; anachronies; focalization; intersubjectivity; fictionality;

    Sammanfattning : The lack of literature and studies concerning the role and functionality of the ellipsis, not only as a rhetorical figure but also as a narrative tool of analysis, is a fact that deserves to be addressed, questioned and repaired. Yet the question arises how to do this. LÄS MER