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Visar resultat 1 - 5 av 19 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  2. 2. TECHNOLOGY ENHANCED SELF-DIRECTED LEARNING IN THE WORKPLACE:

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Abdulroqib Ysuf; [2023-07-03]
    Nyckelord :Workplace; ; Self-directed learning; ; Technology; ; learning.;

    Sammanfattning : Purpose: The overall purpose of this study is to investigate the perceived effectiveness of technology-enhanced self-directed learning (TESDL) in the workplace context, with a specific focus on the IT industry (company X in Nigeria). The study aims to assess the perception of employees on the motivating factors, barriers, environment, and technological tools utilized for TESDL. LÄS MER

  3. 3. Comparing Google and ChatGPT as Assistive Tools for Students in Solving Programming Exercises

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Elissa Arias Sosa; Marco Godow; [2023]
    Nyckelord :;

    Sammanfattning : The study explores the field of technology-enhanced learning, providing insights into the evolving educational landscape and the impact of Large Language Models (LLMs), such as ChatGPT, in comparison to established educational tools like search engines. This paper specifically compares two different tools, ChatGPT and Google, in aiding students to solve programming exercises within their education and their impact on students’ learning. LÄS MER

  4. 4. Enhancing Learning Outcomes with Pure Question-Based Learning : A Study on the Effectiveness of the Method in a Primary School Environment

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Dominik Andraszek; [2023]
    Nyckelord :Human–Computer Interaction; Pure Question-Based Learning; Active Learning; Formative Feedback; Technology-Enhanced Learning; Primary School;

    Sammanfattning : In light of technological progress, companies, and public entities must remain aware of the significant opportunities presented by new technologies in terms of accelerating and optimizing knowledge acquisition. This research paper investigates the impact of pure question-based learning (pQBL) on academic performance in a primary school environment. LÄS MER

  5. 5. Technology Integration and Higher Education : Comparing Brazilian in-service teachers’ perspectives about the use of technological resources before and during the pandemic

    Master-uppsats, Stockholms universitet/Institutionen för pedagogik och didaktik

    Författare :Sidney Pereira Da Silva; [2022]
    Nyckelord :Pedagogy; Technology-Enhanced Learning; Higher Education; Brazil; TPACK; COVID-19; Technology and Education.; Pedagogia; Aprendizado Aprimorado por Tecnologia; Ensino Superior; Brasil; TPACK; COVID-19; Tecnologia e Educação;

    Sammanfattning : Recent research has persistently emphasized that education is broken and that the solutions lie with technological resources in educational institutions and teaching methods (Teräs et al., 2020), which has generated a techno-solutionism approach of Edtech companies (Mirrlees & Alvi, 2019). LÄS MER