Sökning: "video i skolan"
Visar resultat 1 - 5 av 403 uppsatser innehållade orden video i skolan.
1. Comparison between Smoothed-Particle Hydrodynamics and Position Based Dynamics for real-time water simulation
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Two of the methods common in video game fluid simulation are SmoothedParticle Hydrodynamics (SPH), and Position Based Dynamics (PBD). They are both Lagrangian methods of fluid simulation. SPH has been used for many years in offline simulations and has truthful visuals, but is not as stable as the newer method PBD when using larger timesteps. LÄS MER
2. Life is like a Boxx : How do film production sites affect wireless transmission?
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Wireless transmission is an everyday part of movie production and a tool many people use in their work. Work, on a movie production, is fast, intense, and varies in geographical location almost on a daily basis (sometimes several locations in a day). Despite this, the stream, the transmission, must hold so the crew can work. LÄS MER
3. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. LÄS MER
4. Comparing Gaze Cues: Avatars versus Humans in Allocating Visual Attention : Eye Tracking Case Study
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : When designing websites or applications, being able to allocate visual attention to specific parts of an interface is important. One powerful tool that can be used for this is Gaze Cues, which is a social cue that makes use of gaze direction to allocate visual attention in the same direction. LÄS MER
5. Manipulering av bildhastighet och dess känslomässiga påverkan på tittarupplevelse vid olika format
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Frame rate is a fundamental element of creating the illusion of movement in video based media. For almost a century film has been produced in agreement with a standard frame rate of 24 frames per second, originally established due to technical limitations. LÄS MER