Sökning: "Close the Gap"

Visar resultat 16 - 20 av 313 uppsatser innehållade orden Close the Gap.

  1. 16. The role and use of 3D-simulations in fashion design

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Khalil Kabakibi; Linda Eriksson; [2023]
    Nyckelord :3D technology; fashion; environment; digital design; zero-waste fashion design; 2D 3D design; sustainability;

    Sammanfattning : The rapid technological advancement and the increased awareness about the environment have introduced new digital tools to facilitate the design process in the fashion industry in which 3D technology was incorporated. Very few research has addressed the experiences of fashion designers when using 3D tools in their design process. LÄS MER

  2. 17. Diablo: Immortal, A Pay-to-Win Study

    Kandidat-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Keming Zhang; Ruiqi Liu; [2023]
    Nyckelord :Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Sammanfattning : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. LÄS MER

  3. 18. Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

    Master-uppsats, Stockholms universitet/Filmvetenskap

    Författare :Laqi Li; [2023]
    Nyckelord :Nazi Germany; Propaganda Films; Science Fiction Trilogy; Industrial Films; WWII FPS Games; WWII Simulation Games; Fascist Aesthetic; Futuristic Utopianism; Steel-like Romanticism; History.;

    Sammanfattning : Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. LÄS MER

  4. 19. Sharing Knowledge is Sharing Power : A case study on inter-organizational knowledge transfer within a destination

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för marknadsföring och turismvetenskap (MTS)

    Författare :Pahlow Mariele; Cajsa Svensson; [2023]
    Nyckelord :Knowledge management KM ; Inter-organizational knowledge transfer; Destination management organization DMO ; Small and medium-sized enterprises SME s ; Destination development; Tourism stakeholders; Sustainable competitive advantage; Kalmar;

    Sammanfattning : The key to an organization's long-term success is a sustainable competitive advantage. In a global market characterized by fierce competition, organizations differentiate themselves no longer through their competitive position or technological or human resources but through knowledge. LÄS MER

  5. 20. The effect of the California cap-and-trade on green innovation

    Master-uppsats, SLU/Dept. of Economics

    Författare :Stina Åberg; [2023]
    Nyckelord :Green innovation; California cap-and-trade; policy evaluation; green technology patents; directed technological change; synthetic control method;

    Sammanfattning : Current environmental policies have not performed effectively enough to mitigate climate change. Continuous evaluation of economic policy is imperative to close the gap between projected emission reductions and actual performance. LÄS MER