Sökning: "Digital Heritage"

Visar resultat 1 - 5 av 171 uppsatser innehållade orden Digital Heritage.

  1. 1. Weird Digitization: Alternative Strategies for Archival Materials

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Christa Shusko; [2024]
    Nyckelord :Digital Humanities; Digitization; Archival materials; Photography; Material culture.;

    Sammanfattning : This thesis draws on the theory of new materialism to posit an alternative approach to cultural heritage digitization. Modifying the method of critical digitization and synthesizing it with the method of thick description for the study of damaged cultural heritage, this thesis proposes the method weird digitization which seeks to challenge traditional selection criteria for cultural heritage digitization as well as challenging practices of mass digitization. LÄS MER

  2. 2. Indigenous Collections at the Museum of World Culture : Digitisation, Decolonisation and Other Stories

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Silvia Sánchez Membrilla; [2024]
    Nyckelord :decolonial computing; decolonisation; digital cultural heritage; digital humanities; digitisation; postcolonialism; computación decolonial; decolonización; digitación; digitalización; humanidades digitales; patrimonio cultural digital; postcolonialismo;

    Sammanfattning : Introduction. This thesis investigates the digitisation of Indigenous collections at the Museum of World Culture (Gothenburg, Sweden), with particular attention to Carlotta’s role in shaping the digital collections. LÄS MER

  3. 3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  4. 4. KULTURHISTORISKA VÄRDEN VID ÅTERBRUK Hantering av byggnadsdelar och byggmaterial

    Kandidat-uppsats, Göteborgs universitet/Institutionen för kulturvård

    Författare :Jennifer Eklund; [2023-06-15]
    Nyckelord :Återbruk; byggnadsdelar material; kulturhistoriska värden; hållbar utveckling; organisation; återbruksprocesser;

    Sammanfattning : The Purpose of the essay is to investigate how cultural-historical values are handled, by different actors, in reuse processes when it comes to building parts and building materials. The Method is inductive where the case study consists of qualitative interviews with the actors, who work with these questions in any way today, that make up the case study. LÄS MER

  5. 5. KULTURHISTORISKA VÄRDEN VID ÅTERBRUK Hantering av byggnadsdelar och byggmaterial

    Kandidat-uppsats, Göteborgs universitet/Institutionen för kulturvård

    Författare :Jennifer Eklund; [2023-06-07]
    Nyckelord :Återbruk; byggnadsdelar material; kulturhistoriska värden; hållbar utveckling; organisation; återbruksprocesser;

    Sammanfattning : The Purpose of the essay is to investigate how cultural-historical values are handled, by different actors, in reuse processes when it comes to building parts and building materials. The Method is inductive where the case study consists of qualitative interviews with the actors, who work with these questions in any way today, that make up the case study. LÄS MER