Sökning: "Digital evaluation tool"
Visar resultat 1 - 5 av 152 uppsatser innehållade orden Digital evaluation tool.
1. Potential and Limitations of the Sketch Map Tool in the International Red Cross Red Crescent Movement
Master-uppsats, Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetSammanfattning : In disaster risk management, participatory mapping (PM) closes spatial data gaps in communities by integrating local risk knowledge. The thesis examined the potential and limitations of the Sketch Map Tool (SMT) as a PM tool for community-based disaster risk reduction (DRR) through an International Red Cross Red Crescent Movement case study. LÄS MER
2. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. LÄS MER
3. OpenCourse: Gamification in Computer Science Education
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. LÄS MER
4. Analog mixed signal front-end for Torque signal processing : A theoretical noise analysis and signal-chain evaluation
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : High precision tightening of nuts and bolts together with traceability are important in many industrial assembly lines. To achieve this the nutrunner needs to accurately measure the torque which is applied to the nut, process the signal and provide the information to the controller that controls the tightening process. LÄS MER
5. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER