Sökning: "Game Characters"

Visar resultat 1 - 5 av 245 uppsatser innehållade orden Game Characters.

  1. 1. Det outsägliga spelet av Armageddon : En narratologisk analys av apokalyptiska maktförhållanden i Good Omens av Terry Pratchett och Neil Gaiman

    Kandidat-uppsats, Karlstads universitet/Fakulteten för humaniora och samhällsvetenskap (from 2013)

    Författare :Alex Grönroos; [2024]
    Nyckelord :Eschatology; Apocalypse; Popular culture; Narratology; Power; Good Omens; Eskatologi; Apokalyps; Populärkultur; Makt; Narratologi; Good Omens;

    Sammanfattning : This paper is used to study the implications that power has in a fictive story about the apocalypse. In the fictional novel, Good Omens by Terry Pratchett and Neil Gaiman, there are different positions that express power and by analyzing them different attitudes emerge. LÄS MER

  2. 2. Spelkaraktärers utveckling, i förhållande till Uncanny Valley : En jämförande studie

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Timothy Westmoreland; Kitti Khunkaew; [2024]
    Nyckelord :Uncanny Valley; datorspel; spelkaraktärer;

    Sammanfattning : Denna studie har ämnat att undersöka hur Uncanny Valley-fenomenet påverkat digitala karaktärer ur ett nutida perspektiv och hur resultatet kopplas till utvecklingen av ny teknologi. Detta har utförts genom att se över vilka skillnader som observerats idag jämfört med en studie utförd 2009 av Tinwell (2009). LÄS MER

  3. 3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  4. 4. Kvinnobilder i Två Total War- dataspel

    Kandidat-uppsats,

    Författare :Ludvig Stoltz; [2023]
    Nyckelord :;

    Sammanfattning : This thesis investigates the portrayal of medievalism and the female images in computergames by examining the strategy game Medieval II Total War and fantasy strategy game TotalWar Warhammer II through a feminist lens.The study employs gender theories and game analysis, drawing on Laura Mulvey's "The MaleGaze" theory to identify and analyze genders as well as historical aspects of the games. LÄS MER

  5. 5. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Fabian Larsson; Gustav Strömbom; [2023]
    Nyckelord :Analysis; animation; fighting game; frames; game feel; visual effects;

    Sammanfattning : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. LÄS MER